A4 Article in conference proceedings
Digital Mental Health Resources for Children and Youth : Evaluation of Strengths in User Interface Design (2019)
Mehtälä, S., Kankaanranta, M., Rousi, R., & Clements, K. (2019). Digital Mental Health Resources for Children and Youth : Evaluation of Strengths in User Interface Design. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning 2019 (pp. 1863-1871). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/210217/
The research was funded by Strategic Research Council at the Research Council of Finland.
JYU authors or editors
Publication details
All authors or editors: Mehtälä, Saana; Kankaanranta, Marja; Rousi, Rebekah; Clements, Kati
Parent publication: Proceedings of EdMedia + Innovate Learning 2019
Parent publication editors: Bastiaens, Theo
Place and date of conference: Amsterdam, The Netherlands, 24-29.6.2019
ISBN: 978-1-939797-42-1
Publication year: 2019
Pages range: 1863-1871
Publisher: Association for the Advancement of Computing in Education (AACE)
Place of Publication: Waynesville
Publication country: United States
Publication language: English
Persistent website address: https://www.learntechlib.org/primary/p/210217/
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/65225
Abstract
The aim of this research is to explore the positive user interface (UI) design of digital mental health resources for children and youth. For this purpose, a heuristic model is introduced and heuristic evaluation is used as a method to systematically assess 49 digital mental health resources. In the assessment, the resources are evaluated by observing the prevalence of UI design strengths defined in the heuristic model. The results of the study indicate that the resources analyzed have strengths especially in the dimensions of visual design, content, reliability, engagement and functional design. Furthermore, all of the resources have at least four design strengths, creating a good basis for increasing positive design. However, further research is needed to establish how to incorporate positive design into digital mental health resources designed for children and youth.
Keywords: mental health; electronic services; user interfaces; young people; children (age groups)
Free keywords: mental health; digital resources; user interfaces; children; youth
Contributing organizations
Related projects
- APEX consortium (Awareness, Prevention and Early Interventions): Transferring child and adolescent mental health treatment to awareness, prevention and early intervention
- Kankaanranta, Marja
- Research Council of Finland
Ministry reporting: Yes
Reporting Year: 2019
JUFO rating: 1