Tuomas Kari
ORCID link: http://orcid.org/0000-0002-5755-806X
No active affiliation
Previous or other affiliations
- Tuomas Kari, Faculty of Information Technology (University of Jyväskylä), Part-Time Teacher
Research interests
My research on the use of IS/IT in the area of physical activity, health and wellbeing is a current and important research topic. The impact beyond academia reaches various stakeholders of the society. The benefits are valuable from the designers and providers in the industry to the healthcare sector.
My research interest is the use of technology in everyday life, especially in the context of health and wellness. Topics of research include exergames, exergaming, sports-, health-, and wellness technology, self-tracking, information systems usage, user behaviour, adoption and diffusion, gamification, and eSports.
My research interest is the use of technology in everyday life, especially in the context of health and wellness. Topics of research include exergames, exergaming, sports-, health-, and wellness technology, self-tracking, information systems usage, user behaviour, adoption and diffusion, gamification, and eSports.
Fields of science
Personal keywords
information systems science, exergames, exergaming, sports technology, health technology, wellness technology, self-tracking, information systems usage, user behaviour, adoption and diffusion, gamification, eSports
Publications
- The Effect of Using Noise Cancellation Earplugs in Open-plan Offices of the Work Well-being and Work Performance of Software Professionals (2017) Kari, Tuomas; et al.; A4; OA
- The expected and perceived well-being effects of short-term self-tracking technology use (2017) Kari, Tuomas; et al.; A1
- Understanding Augmented Reality Game Players : Value Co-destruction Process in Pokémon Go (2017) Lintula, Juuli; et al.; A4; OA
- Wellness Technology Use in Everyday Life: A Diary Study (2017) Kari, Tuomas; et al.; A4; OA
- Adoption and Adoption Interests of Self-Tracking Technologies : Single and Multiple Technology Perspectives (2016) Makkonen, Markus; et al.; A4; OA
- Critical Experiences During the Implementation of a Self-tracking Technology (2016) Kari, Tuomas; et al.; A4; OA
- Do E-Athletes Move? : A Study on Training and Physical Exercise in Elite E-Sports (2016) Kari, Tuomas; et al.; A1; OA
- How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size (2016) Kari, Tuomas; et al.; A4; OA
- Perceived Well-being Effects During the Implementation of a Self-tracking Technology (2016) Kari, Tuomas; et al.; A4; OA
- Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality (2016) Kari, Tuomas; A1; OA
- To Gamify or Not to Gamify? : Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation (2016) Kari, Tuomas; et al.; A4; OA
- Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews (2015) Kari, Tuomas; A3
- Explaining the Adoption and Habits of Playing Exergames: The Role of Physical Activity Background and Digital Gaming Frequency (2015) Kari, Tuomas; A4; OA
- Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews (2014) Kari, Tuomas; A2
- Explaining the Usage Intentions of Exergames (2014) Kari, Tuomas; et al.; A4; OA
- The habits of playing and the reasons for not playing exergames: Age differences in Finland (2013) Kari, Tuomas; et al.; A1; OA
- Examining the Usage Intentions of Exercise Monitoring Devices: The Usage of Pedometers and Route Trackers in Finland (2012) Makkonen, Markus; et al.; A4; OA
- Explaining the usage intentions of exercise monitoring devices: The usage of heart rate monitors in Finland (2012) Makkonen, Markus; et al.; A4
- The effects of gender and age on the adoption of electronic exercise diaries (2012) Makkonen, Markus; et al.; A4
- The habits of playing and the reasons for not playing exergames: Age differences in Finland (2012) Kari, Tuomas; et al.; A4; OA