A1 Journal article (refereed)
Becoming a Gamer : Performative Construction of Gendered Gamer Identities (2022)


Kivijärvi, M., & Katila, S. (2022). Becoming a Gamer : Performative Construction of Gendered Gamer Identities. Games and Culture: A Journal of Interactive Media, 17(3), 461-481. https://doi.org/10.1177/15554120211042260


JYU authors or editors


Publication details

All authors or editorsKivijärvi, Marke; Katila, Saija

Journal or seriesGames and Culture: A Journal of Interactive Media

ISSN1555-4120

eISSN1555-4139

Publication year2022

Volume17

Issue number3

Pages range461-481

PublisherSage Publications

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1177/15554120211042260

Publication open accessOpenly available

Publication channel open accessPartially open access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/78274


Abstract

This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.


Keywordsgame sectorgame industrygame culturegenderinggender rolessocial identityperformativity

Free keywordsgender; gamer identity; digital games; resistance; performativity


Contributing organizations


Related projects


Ministry reportingYes

Reporting Year2022

JUFO rating2


Last updated on 2024-22-04 at 16:48