A1 Journal article (refereed)
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra (2021)


El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150


JYU authors or editors


Publication details

All authors or editors: El Bedewy, Shereen; Choi, Kyeongsik; Lavicza, Zsolt; Fenyvesi, Kristof; Houghton, Tony

Journal or series: Open Education Studies

eISSN: 2544-7831

Publication year: 2021

Volume: 3

Issue number: 1

Pages range: 176-187

Publisher: Walter de Gruyter GmbH

Publication country: Germany

Publication language: English

DOI: https://doi.org/10.1515/edu-2020-0150

Publication open access: Openly available

Publication channel open access: Open Access channel

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/78206


Abstract

In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.


Keywords: mathematical models; geometry; architecture; Three-dimensional imaging; augmented reality; 3D printing; GeoGebra

Free keywords: modelling; STEAM education; AR; 3D printing; GeoGebra


Contributing organizations


Ministry reporting: Yes

Preliminary JUFO rating: 1


Last updated on 2021-13-10 at 11:02