A1 Journal article (refereed)
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra (2021)
El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150
JYU authors or editors
Publication details
All authors or editors: El Bedewy, Shereen; Choi, Kyeongsik; Lavicza, Zsolt; Fenyvesi, Kristof; Houghton, Tony
Journal or series: Open Education Studies
eISSN: 2544-7831
Publication year: 2021
Publication date: 01/01/2021
Volume: 3
Issue number: 1
Pages range: 176-187
Publisher: Walter de Gruyter GmbH
Publication country: Germany
Publication language: English
DOI: https://doi.org/10.1515/edu-2020-0150
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/78206
Abstract
In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
Keywords: mathematical models; geometry; architecture; Three-dimensional imaging; augmented reality; 3D printing; GeoGebra
Free keywords: modelling; STEAM education; AR; 3D printing; GeoGebra
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2021
JUFO rating: 1