A1 Journal article (refereed)
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra (2021)


El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150


JYU authors or editors


Publication details

All authors or editorsEl Bedewy, Shereen; Choi, Kyeongsik; Lavicza, Zsolt; Fenyvesi, Kristof; Houghton, Tony

Journal or seriesOpen Education Studies

eISSN2544-7831

Publication year2021

Publication date01/01/2021

Volume3

Issue number1

Pages range176-187

PublisherWalter de Gruyter GmbH

Publication countryGermany

Publication languageEnglish

DOIhttps://doi.org/10.1515/edu-2020-0150

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/78206


Abstract

In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.


Keywordsmathematical modelsgeometryarchitectureThree-dimensional imagingaugmented reality3D printingGeoGebra

Free keywordsmodelling; STEAM education; AR; 3D printing; GeoGebra


Contributing organizations


Ministry reportingYes

VIRTA submission year2021

JUFO rating1


Last updated on 2024-12-10 at 11:00