A1 Journal article (refereed)
Story beats in videogames as value-driven choice-based unit operations (2021)


Mochocki, M., & Koskimaa, R. (2021). Story beats in videogames as value-driven choice-based unit operations. Images : The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 5-31. https://doi.org/10.14746/i.2021.38.01


JYU authors or editors


Publication details

All authors or editorsMochocki, Michał; Koskimaa, Raine

Journal or seriesImages : The International Journal of European Film, Performing Arts and Audiovisual Communication

ISSN1731-450X

eISSN2720-040X

Publication year2021

Publication date15/06/2021

Volume29

Issue number38

Pages range5-31

PublisherAdam Mickiewicz University Poznan

Publication countryPoland

Publication languageEnglish

DOIhttps://doi.org/10.14746/i.2021.38.01

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/78603

Additional informationVol. 29 Nr 38 (2021): The Special Issue: The Structure of Video Games.


Abstract

We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.


Keywordsgamesvideo gamescomputer gamesdigital gamesnarratologynarrativitynarrationplaying (games and sports)talestransmediagame researchgame design

Free keywordstransmedia; narrative; beat; narratology; character; videogames; game studie


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Ministry reportingYes

Reporting Year2021

JUFO rating1


Last updated on 2024-22-04 at 17:09