A1 Journal article (refereed)
Story beats in videogames as value-driven choice-based unit operations (2021)
Mochocki, M., & Koskimaa, R. (2021). Story beats in videogames as value-driven choice-based unit operations. Images : The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 5-31. https://doi.org/10.14746/i.2021.38.01
JYU authors or editors
Publication details
All authors or editors: Mochocki, Michał; Koskimaa, Raine
Journal or series: Images : The International Journal of European Film, Performing Arts and Audiovisual Communication
ISSN: 1731-450X
eISSN: 2720-040X
Publication year: 2021
Publication date: 15/06/2021
Volume: 29
Issue number: 38
Pages range: 5-31
Publisher: Adam Mickiewicz University Poznan
Publication country: Poland
Publication language: English
DOI: https://doi.org/10.14746/i.2021.38.01
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/78603
Additional information: Vol. 29 Nr 38 (2021): The Special Issue: The Structure of Video Games.
Abstract
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.
Keywords: games; video games; computer games; digital games; narratology; narrativity; narration; playing (games and sports); tales; transmedia; game research; game design
Free keywords: transmedia; narrative; beat; narratology; character; videogames; game studie
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Academy of Finland
Ministry reporting: Yes
Reporting Year: 2021
JUFO rating: 1