A3 Book section, Chapters in research books
Digital Games as a Source of English Vocabulary for Finnish Writers (2021)

Tissari, H., Koskela, O., Tuuri, K., & Vahlo, J. (2021). Digital Games as a Source of English Vocabulary for Finnish Writers. In G. Kristiansen, K. Franco, S. De Pascale, L. Rosseel, & W. Zhang (Eds.), Cognitive Sociolinguistics Revisited (pp. 69-80). Mouton De Gruyter. Applications of Cognitive Linguistics, 48. https://doi.org/10.1515/9783110733945-006

JYU authors or editors

Publication details

All authors or editors: Tissari, Heli; Koskela, Oskari; Tuuri, Kai; Vahlo, Jukka

Parent publication: Cognitive Sociolinguistics Revisited

Parent publication editors: Kristiansen, Gitte; Franco, Karlien; De Pascale, Stefano; Rosseel, Laura; Zhang, Weiwei

ISBN: 978-3-11-073851-3

eISBN: 978-3-11-073394-5

Journal or series: Applications of Cognitive Linguistics

ISSN: 1861-4078

Publication year: 2021

Publication date: 20/09/2021

Number in series: 48

Pages range: 69-80

Number of pages in the book: 635

Publisher: Mouton De Gruyter

Place of Publication: Berlin

Publication country: Germany

Publication language: English

DOI: https://doi.org/10.1515/9783110733945-006

Publication open access: Not open

Publication channel open access:

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/84271


The material for this paper comes from Finnish people who wrote about their experiences of the music of digital games. We collected 184 texts, all but one written in Finnish. There is relatively little code-switching into English at the clause level, but the vocabulary of the texts is influenced by English on a continuum from clearly English words such as comfy to established loanwords such as uniikki (‘unique’). We will consider how the influence of the English language used both in the games and in discussions about them characterizes the vocabulary of these texts and how the English language enables the authors to enter the game world.

Keywords: Finnish language; English language; written expression; code switching (use of language); vocabulary (knowledge); loanwords; digital games; video games; game culture

Contributing organizations

Related projects

Ministry reporting: Yes

Reporting Year: 2021

JUFO rating: 2

Last updated on 2022-12-12 at 09:12