A3 Book section, Chapters in research books
Digital Games as a Source of English Vocabulary for Finnish Writers (2021)
Tissari, H., Koskela, O., Tuuri, K., & Vahlo, J. (2021). Digital Games as a Source of English Vocabulary for Finnish Writers. In G. Kristiansen, K. Franco, S. De Pascale, L. Rosseel, & W. Zhang (Eds.), Cognitive Sociolinguistics Revisited (pp. 69-80). Mouton De Gruyter. Applications of Cognitive Linguistics, 48. https://doi.org/10.1515/9783110733945-006
JYU authors or editors
Publication details
All authors or editors: Tissari, Heli; Koskela, Oskari; Tuuri, Kai; Vahlo, Jukka
Parent publication: Cognitive Sociolinguistics Revisited
Parent publication editors: Kristiansen, Gitte; Franco, Karlien; De Pascale, Stefano; Rosseel, Laura; Zhang, Weiwei
ISBN: 978-3-11-073851-3
eISBN: 978-3-11-073394-5
Journal or series: Applications of Cognitive Linguistics
ISSN: 1861-4078
Publication year: 2021
Publication date: 20/09/2021
Number in series: 48
Pages range: 69-80
Number of pages in the book: 635
Publisher: Mouton De Gruyter
Place of Publication: Berlin
Publication country: Germany
Publication language: English
DOI: https://doi.org/10.1515/9783110733945-006
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/84271
Abstract
The material for this paper comes from Finnish people who wrote about their experiences of the music of digital games. We collected 184 texts, all but one written in Finnish. There is relatively little code-switching into English at the clause level, but the vocabulary of the texts is influenced by English on a continuum from clearly English words such as comfy to established loanwords such as uniikki (‘unique’). We will consider how the influence of the English language used both in the games and in discussions about them characterizes the vocabulary of these texts and how the English language enables the authors to enter the game world.
Keywords: Finnish language; English language; written expression; code switching (use of language); vocabulary (knowledge); loanwords; digital games; video games; game culture
Contributing organizations
Related projects
- GAME MUSIC EVERYDAY MEMORIES — EXPERIENCES AND MEANINGS OF DIGITAL GAMES THROUGH CHERISHED MUSIC MEMORIES (GAMEM)
- Tuuri, Kai
- Kone Foundation
Ministry reporting: Yes
Reporting Year: 2021
JUFO rating: 2