A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Exploring Gameful Motivation of Autonomous Learners (2022)


Vahlo, J., Tuuri, K., & Välisalo, T. (2022). Exploring Gameful Motivation of Autonomous Learners. Frontiers in Psychology, 13, Article 825840. https://doi.org/10.3389/fpsyg.2022.825840


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatVahlo, Jukka; Tuuri, Kai; Välisalo, Tanja

Lehti tai sarjaFrontiers in Psychology

eISSN1664-1078

Julkaisuvuosi2022

Volyymi13

Artikkelinumero825840

KustantajaFrontiers Media SA

JulkaisumaaSveitsi

Julkaisun kielienglanti

DOIhttps://doi.org/10.3389/fpsyg.2022.825840

Pysyvä verkko-osoitehttps://www.frontiersin.org/articles/10.3389/fpsyg.2022.825840/full

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusKokonaan avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/80013


Tiivistelmä

In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.


YSO-asiasanatverkkokurssitavoimet verkkokurssitopiskelijatosallistuminenpelillistäminenmotivaatioopiskelumotivaatioomatoimisuusoppiminenverkko-oppiminenoppimistuloksettekoälypelitpelaaminenvaikutukset

Vapaat asiasanatplayfulness; games; autonomous learner; online learning; motives; motivation; engagement; self-determination


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty


OKM-raportointiKyllä

Raportointivuosi2022

JUFO-taso1


Viimeisin päivitys 2024-22-04 klo 20:55