A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Exploring Gameful Motivation of Autonomous Learners (2022)
Vahlo, J., Tuuri, K., & Välisalo, T. (2022). Exploring Gameful Motivation of Autonomous Learners. Frontiers in Psychology, 13, Article 825840. https://doi.org/10.3389/fpsyg.2022.825840
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Vahlo, Jukka; Tuuri, Kai; Välisalo, Tanja
Lehti tai sarja: Frontiers in Psychology
eISSN: 1664-1078
Julkaisuvuosi: 2022
Volyymi: 13
Artikkelinumero: 825840
Kustantaja: Frontiers Media SA
Julkaisumaa: Sveitsi
Julkaisun kieli: englanti
DOI: https://doi.org/10.3389/fpsyg.2022.825840
Pysyvä verkko-osoite: https://www.frontiersin.org/articles/10.3389/fpsyg.2022.825840/full
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Kokonaan avoin julkaisukanava
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/80013
Tiivistelmä
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.
YSO-asiasanat: verkkokurssit; avoimet verkkokurssit; opiskelijat; osallistuminen; pelillistäminen; motivaatio; opiskelumotivaatio; omatoimisuus; oppiminen; verkko-oppiminen; oppimistulokset; tekoäly; pelit; pelaaminen; vaikutukset
Vapaat asiasanat: playfulness; games; autonomous learner; online learning; motives; motivation; engagement; self-determination
Liittyvät organisaatiot
Hankkeet, joissa julkaisu on tehty
- CREDU, Creating novel technologies of scalable and empowering learning
- Tuuri, Kai
- Business Finland
OKM-raportointi: Kyllä
Raportointivuosi: 2022
JUFO-taso: 1