D2 Article in a professional book
Digital Games (2022)
Karhulahti, V.-M. (2022). Digital Games. In P. Grabarczyk (Ed.), Encyclopedia of Ludic Terms. Encyclopedia of Ludic Terms. https://eolt.org/articles/digital-games
JYU authors or editors
Publication details
All authors or editors: Karhulahti, Veli-Matti
Parent publication: Encyclopedia of Ludic Terms
Parent publication editors: Grabarczyk, Paweł
Publication year: 2022
Publication date: 21/04/2022
Publisher: Encyclopedia of Ludic Terms
Publication country: Denmark
Publication language: English
Persistent website address: https://eolt.org/articles/digital-games
Publication open access: Openly available
Publication channel open access: Open Access channel
Abstract
This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general concepts such as "gaming" and "esports". A recommendation is not to interpret and use such terms literally, but to choose related terminology based on context and consistency.
Keywords: games; digital games; computer games; video games; concepts (notions); definitions
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Research Council of Finland
Ministry reporting: Yes
VIRTA submission year: 2022