D2 Article in a professional book
Digital Games (2022)


Karhulahti, V.-M. (2022). Digital Games. In P. Grabarczyk (Ed.), Encyclopedia of Ludic Terms. Encyclopedia of Ludic Terms. https://eolt.org/articles/digital-games


JYU authors or editors


Publication details

All authors or editors: Karhulahti, Veli-Matti

Parent publication: Encyclopedia of Ludic Terms

Parent publication editors: Grabarczyk, Paweł

Publication year: 2022

Publication date: 21/04/2022

Publisher: Encyclopedia of Ludic Terms

Publication country: Denmark

Publication language: English

Persistent website address: https://eolt.org/articles/digital-games

Publication open access: Openly available

Publication channel open access: Open Access channel


Abstract

This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general concepts such as "gaming" and "esports". A recommendation is not to interpret and use such terms literally, but to choose related terminology based on context and consistency.


Keywords: games; digital games; computer games; video games; concepts (notions); definitions


Contributing organizations


Related projects


Ministry reporting: Yes

Reporting Year: 2022


Last updated on 2022-19-08 at 20:16