A1 Journal article (refereed)
In Search of Characters Without Signifiers (2022)
Aarseth, E., & Karhulahti, V.-M. (2022). In Search of Characters Without Signifiers. Narrative, 30(2), 268-285. https://doi.org/10.1353/nar.2022.0016
JYU authors or editors
Publication details
All authors or editors: Aarseth, Espen; Karhulahti, Veli-Matti
Journal or series: Narrative
ISSN: 1063-3685
eISSN: 1538-974X
Publication year: 2022
Volume: 30
Issue number: 2
Pages range: 268-285
Publisher: Ohio State University Press
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1353/nar.2022.0016
Publication open access: Openly available
Publication channel open access: Partially open access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/81818
Abstract
This essay explores the question whether characters can exist without being signified in any way. If characters can exist trans-medially, independently of a particular form of signification or sign-vehicle, why not exist without any signification at all? What kind of existence would such a character have? And, paradoxically, what would examples look like? While the question at face value might appear logically invalid, I argue that at (or just beyond) the minimalist end of the character-representational spectrum, we find what might be called implied characters, that is, characters that are not in any way given, represented, named, or performed, but can only exist in the minds of their players during play, as a formal slot without physical, structural, communicational, or mental properties.
Keywords: game characters; games; playing (games and sports); online games; digital games
Free keywords: characters; implied characters; game characters; minimalist characters
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Research Council of Finland
Ministry reporting: Yes
Reporting Year: 2022
JUFO rating: 3