A1 Journal article (refereed)
In Search of Characters Without Signifiers (2022)


Aarseth, E., & Karhulahti, V.-M. (2022). In Search of Characters Without Signifiers. Narrative, 30(2), 268-285. https://doi.org/10.1353/nar.2022.0016


JYU authors or editors


Publication details

All authors or editorsAarseth, Espen; Karhulahti, Veli-Matti

Journal or seriesNarrative

ISSN1063-3685

eISSN1538-974X

Publication year2022

Volume30

Issue number2

Pages range268-285

PublisherOhio State University Press

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1353/nar.2022.0016

Publication open accessOpenly available

Publication channel open accessPartially open access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/81818


Abstract

This essay explores the question whether characters can exist without being signified in any way. If characters can exist trans-medially, independently of a particular form of signification or sign-vehicle, why not exist without any signification at all? What kind of existence would such a character have? And, paradoxically, what would examples look like? While the question at face value might appear logically invalid, I argue that at (or just beyond) the minimalist end of the character-representational spectrum, we find what might be called implied characters, that is, characters that are not in any way given, represented, named, or performed, but can only exist in the minds of their players during play, as a formal slot without physical, structural, communicational, or mental properties.


Keywordsgame charactersgamesplaying (games and sports)online gamesdigital games

Free keywordscharacters; implied characters; game characters; minimalist characters


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Related projects


Ministry reportingYes

Reporting Year2022

JUFO rating3


Last updated on 2024-14-06 at 23:46