A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems (2022)


Savolainen, I., Vuorinen, I., Sirola, A., & Oksanen, A. (2022). Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems. Comprehensive Psychiatry, 117, Article 152331. https://doi.org/10.1016/j.comppsych.2022.152331


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatSavolainen, Iina; Vuorinen, Ilkka; Sirola, Anu; Oksanen, Atte

Lehti tai sarjaComprehensive Psychiatry

ISSN0010-440X

eISSN1532-8384

Julkaisuvuosi2022

Ilmestymispäivä12.06.2022

Volyymi117

Artikkelinumero152331

KustantajaElsevier

JulkaisumaaAlankomaat

Julkaisun kielienglanti

DOIhttps://doi.org/10.1016/j.comppsych.2022.152331

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusKokonaan avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/82104


Tiivistelmä

Background
The uncertain and stressful global situation caused by the COVID-19 pandemic has the potential to cause anxiety and impact people's mental health. Simultaneously, social distancing policies have isolated people from their normal social interactions. These societal changes have inevitably influenced gambling and gaming practices, and many people may have turned to betting or gaming as a means of social exchange. This study examined the influence of COVID-19 anxiety on increased mental health problems and their relationship to gambling and gaming problems. The mediating role of social motives for gambling and gaming was also investigated.

Material and methods
Finnish adults (N = 1530; Mage = 46.67; 50.33% male) were recruited from a volunteer participant pool to participate in a survey study. COVID-19 anxiety was assessed using a scale adapted from the Spielberger State–Trait Anxiety Inventory. Mental health problems were evaluated with the five-item Mental Health Inventory. Gambling problems were measured using the Problem Gambling Severity Index, and gaming problems were measured with the Internet Gaming Disorder Test. Social motives for gaming were evaluated using a single-item measure. Analyses used generalised structural equation modelling.

Results
COVID-19 anxiety predicted increased mental health problems, which were associated with heightened gambling and gaming problems. Social motives for gambling and gaming were a significant mediator, suggesting that gambling and gaming problems are emphasized markedly among those who are socially motivated by and involved in such games.

Conclusions
Mental health problems experienced during the pandemic and the social properties of games might accentuate gambling and gaming problems.


YSO-asiasanatCOVID-19poikkeusolotmielenterveysmielenterveysongelmatahdistusrahapelitverkkopelitongelmapelaaminen

Vapaat asiasanatCOVID-19 anxiety; Gambling problems; Gaming problems; Social motives


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2022

JUFO-taso1


Viimeisin päivitys 2024-03-04 klo 19:36