A1 Journal article (refereed)
Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems (2022)


Savolainen, I., Vuorinen, I., Sirola, A., & Oksanen, A. (2022). Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems. Comprehensive Psychiatry, 117, Article 152331. https://doi.org/10.1016/j.comppsych.2022.152331


JYU authors or editors


Publication details

All authors or editorsSavolainen, Iina; Vuorinen, Ilkka; Sirola, Anu; Oksanen, Atte

Journal or seriesComprehensive Psychiatry

ISSN0010-440X

eISSN1532-8384

Publication year2022

Publication date12/06/2022

Volume117

Article number152331

PublisherElsevier

Publication countryNetherlands

Publication languageEnglish

DOIhttps://doi.org/10.1016/j.comppsych.2022.152331

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/82104


Abstract

Background
The uncertain and stressful global situation caused by the COVID-19 pandemic has the potential to cause anxiety and impact people's mental health. Simultaneously, social distancing policies have isolated people from their normal social interactions. These societal changes have inevitably influenced gambling and gaming practices, and many people may have turned to betting or gaming as a means of social exchange. This study examined the influence of COVID-19 anxiety on increased mental health problems and their relationship to gambling and gaming problems. The mediating role of social motives for gambling and gaming was also investigated.

Material and methods
Finnish adults (N = 1530; Mage = 46.67; 50.33% male) were recruited from a volunteer participant pool to participate in a survey study. COVID-19 anxiety was assessed using a scale adapted from the Spielberger State–Trait Anxiety Inventory. Mental health problems were evaluated with the five-item Mental Health Inventory. Gambling problems were measured using the Problem Gambling Severity Index, and gaming problems were measured with the Internet Gaming Disorder Test. Social motives for gaming were evaluated using a single-item measure. Analyses used generalised structural equation modelling.

Results
COVID-19 anxiety predicted increased mental health problems, which were associated with heightened gambling and gaming problems. Social motives for gambling and gaming were a significant mediator, suggesting that gambling and gaming problems are emphasized markedly among those who are socially motivated by and involved in such games.

Conclusions
Mental health problems experienced during the pandemic and the social properties of games might accentuate gambling and gaming problems.


KeywordsCOVID-19unusual conditionsmental healthmental health problemsanxietygambling gamesonline gamesproblem gambling

Free keywordsCOVID-19 anxiety; Gambling problems; Gaming problems; Social motives


Contributing organizations


Ministry reportingYes

Reporting Year2022

JUFO rating1


Last updated on 2024-22-04 at 21:18