A1 Journal article (refereed)
Associations between Sports Videogames and Physical Activity in Children (2022)
Ng, K., Kaskinen, A.-P., Katila, R., Koski, P., & Karhulahti, V.-M. (2022). Associations between Sports Videogames and Physical Activity in Children. Physical Culture and Sport Studies and Research, 95(1), 68-75. https://doi.org/10.2478/pcssr-2022-0012
JYU authors or editors
Publication details
All authors or editors: Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti
Journal or series: Physical Culture and Sport Studies and Research
ISSN: 2081-2221
eISSN: 1899-4849
Publication year: 2022
Publication date: 01/06/2022
Volume: 95
Issue number: 1
Pages range: 68-75
Publisher: Walter de Gruyter GmbH
Publication country: Poland
Publication language: English
DOI: https://doi.org/10.2478/pcssr-2022-0012
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/82507
Abstract
Methods: A convenience sample of children between 11–12 years of age (n = 114) from three Finnish regions completed a questionnaire on perceptions of their video gaming and physical activity habits. Differences by gender were tested by contingency tables, and blockwise binary logistic regressions were used to examine the strength of association with physical activity behaviour in PAR.
Results: Almost all girls had low importance to video gaming and over two thirds (71%) reported their frequency in sports video gaming was less than monthly. Sports video gaming was positively associated with physical activity behaviours (OR = 3.4, CI = 1.3–9.0), but when combined with perceived physical activity importance and spectating in sports, the association was no longer statistically significant. There were no differences in gender for non-sports video gaming.
Conclusions: For children who partake in sports video games, the activity can be an integral part of their overall PAR. These preliminary results require further exploring prior to drawing societal implications or sports video games or applying them for intervention to promote physical activity.
Keywords: playing (games and sports); games; online games; video games; computer games; sports; sports games (digital games); effects (results); girls; boys; gender; screen time; physical training; physical activity; sitting; health behaviour
Free keywords: health behaviour; sedentary; screen time, adolescence; physical activity relationships
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Research Council of Finland
Ministry reporting: Yes
Reporting Year: 2022
JUFO rating: 1