A1 Journal article (refereed)
Associations between Sports Videogames and Physical Activity in Children (2022)

Ng, K., Kaskinen, A.-P., Katila, R., Koski, P., & Karhulahti, V.-M. (2022). Associations between Sports Videogames and Physical Activity in Children. Physical Culture and Sport Studies and Research, 95(1), 68-75. https://doi.org/10.2478/pcssr-2022-0012

JYU authors or editors

Publication details

All authors or editors: Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti

Journal or series: Physical Culture and Sport Studies and Research

ISSN: 2081-2221

eISSN: 1899-4849

Publication year: 2022

Publication date: 01/06/2022

Volume: 95

Issue number: 1

Pages range: 68-75

Publisher: Walter de Gruyter GmbH

Publication country: Poland

Publication language: English

DOI: https://doi.org/10.2478/pcssr-2022-0012

Publication open access: Openly available

Publication channel open access: Open Access channel

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/82507


Objective: The aim of the study was to examine the associations of sports video gaming behaviour in the sociological concept of Physical Activity Relationships (PAR) and to see if sports video gaming differs by gender.

Methods: A convenience sample of children between 11–12 years of age (n = 114) from three Finnish regions completed a questionnaire on perceptions of their video gaming and physical activity habits. Differences by gender were tested by contingency tables, and blockwise binary logistic regressions were used to examine the strength of association with physical activity behaviour in PAR.

Results: Almost all girls had low importance to video gaming and over two thirds (71%) reported their frequency in sports video gaming was less than monthly. Sports video gaming was positively associated with physical activity behaviours (OR = 3.4, CI = 1.3–9.0), but when combined with perceived physical activity importance and spectating in sports, the association was no longer statistically significant. There were no differences in gender for non-sports video gaming.

Conclusions: For children who partake in sports video games, the activity can be an integral part of their overall PAR. These preliminary results require further exploring prior to drawing societal implications or sports video games or applying them for intervention to promote physical activity.

Keywords: playing (games and sports); games; online games; video games; computer games; sports; sports games (digital games); effects (results); girls; boys; gender; screen time; physical training; physical activity; sitting; health behaviour

Free keywords: health behaviour; sedentary; screen time, adolescence; physical activity relationships

Contributing organizations

Related projects

Ministry reporting: Yes

Reporting Year: 2022

JUFO rating: 1

Last updated on 2023-03-10 at 12:02