A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Associations between Sports Videogames and Physical Activity in Children (2022)


Ng, K., Kaskinen, A.-P., Katila, R., Koski, P., & Karhulahti, V.-M. (2022). Associations between Sports Videogames and Physical Activity in Children. Physical Culture and Sport Studies and Research, 95(1), 68-75. https://doi.org/10.2478/pcssr-2022-0012


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajat: Ng, Kwok; Kaskinen, Ari-Pekka; Katila, Rauli; Koski, Pasi; Karhulahti, Veli-Matti

Lehti tai sarja: Physical Culture and Sport Studies and Research

ISSN: 2081-2221

eISSN: 1899-4849

Julkaisuvuosi: 2022

Ilmestymispäivä: 01.06.2022

Volyymi: 95

Lehden numero: 1

Artikkelin sivunumerot: 68-75

Kustantaja: Walter de Gruyter GmbH

Julkaisumaa: Puola

Julkaisun kieli: englanti

DOI: https://doi.org/10.2478/pcssr-2022-0012

Julkaisun avoin saatavuus: Avoimesti saatavilla

Julkaisukanavan avoin saatavuus: Kokonaan avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/82507


Tiivistelmä

Objective: The aim of the study was to examine the associations of sports video gaming behaviour in the sociological concept of Physical Activity Relationships (PAR) and to see if sports video gaming differs by gender.

Methods: A convenience sample of children between 11–12 years of age (n = 114) from three Finnish regions completed a questionnaire on perceptions of their video gaming and physical activity habits. Differences by gender were tested by contingency tables, and blockwise binary logistic regressions were used to examine the strength of association with physical activity behaviour in PAR.

Results: Almost all girls had low importance to video gaming and over two thirds (71%) reported their frequency in sports video gaming was less than monthly. Sports video gaming was positively associated with physical activity behaviours (OR = 3.4, CI = 1.3–9.0), but when combined with perceived physical activity importance and spectating in sports, the association was no longer statistically significant. There were no differences in gender for non-sports video gaming.

Conclusions: For children who partake in sports video games, the activity can be an integral part of their overall PAR. These preliminary results require further exploring prior to drawing societal implications or sports video games or applying them for intervention to promote physical activity.


YSO-asiasanat: pelaaminen; pelit; verkkopelit; videopelit; tietokonepelit; urheilu; urheilupelit (digitaaliset pelit); vaikutukset; tytöt; pojat (ikäryhmät); sukupuoli; ruutuaika; liikunta; fyysinen aktiivisuus; istuminen; terveyskäyttäytyminen

Vapaat asiasanat: health behaviour; sedentary; screen time, adolescence; physical activity relationships


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty


OKM-raportointi: Kyllä

Raportointivuosi: 2022

JUFO-taso: 1


Viimeisin päivitys 2023-03-10 klo 12:02