A4 Artikkeli konferenssijulkaisussa
"There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming (2018)
Ruotsalainen, M., & Friman, U. (2018). "There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming. In DiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic Conference (2018). Digital Games Research Association. Conference of Digital Games Research Association. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdf
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Ruotsalainen, Maria; Friman, Usva
Emojulkaisu: DiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic Conference
Konferenssin paikka ja aika: Turin, Italy, 25.-28.7.2018
Lehti tai sarja: Conference of Digital Games Research Association
eISSN: 2342-9666
Julkaisuvuosi: 2018
Volyymi: 2018
Kustantaja: Digital Games Research Association
Julkaisumaa: Suomi
Julkaisun kieli: englanti
Pysyvä verkko-osoite: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdf
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Kokonaan avoin julkaisukanava
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/82815
Tiivistelmä
In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation.
YSO-asiasanat: elektroninen urheilu; verkkopelit; pelikulttuuri; sukupuoli; sukupuoliroolit; maskuliinisuus; meritokratia; osallistuminen
Vapaat asiasanat: gender; esports; hegemonic geek masculinity; toxic meritocracy; Overwatch
Liittyvät organisaatiot
OKM-raportointi: Kyllä
Alustava JUFO-taso: 1