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"There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming (2018)


Ruotsalainen, M., & Friman, U. (2018). "There Are No Women and They All Play Mercy" : Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming. In DiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic Conference (2018). Digital Games Research Association. Conference of Digital Games Research Association. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdf


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatRuotsalainen, Maria; Friman, Usva

EmojulkaisuDiGRA Nordic '18 : Proceedings of 2018 International DiGRA Nordic Conference

Konferenssin paikka ja aikaTurin, Italy25.-28.7.2018

Lehti tai sarjaConference of Digital Games Research Association

eISSN2342-9666

Julkaisuvuosi2018

Volyymi2018

KustantajaDigital Games Research Association

JulkaisumaaSuomi

Julkaisun kielienglanti

Pysyvä verkko-osoitehttp://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_31.pdf

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusKokonaan avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/82815


Tiivistelmä

In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation.


YSO-asiasanatelektroninen urheiluverkkopelitpelikulttuurisukupuolisukupuoliroolitmaskuliinisuusmeritokratiaosallistuminen

Vapaat asiasanatgender; esports; hegemonic geek masculinity; toxic meritocracy; Overwatch


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OKM-raportointiKyllä

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Viimeisin päivitys 2024-25-03 klo 13:34