A4 Article in conference proceedings
A General Architecture for Generating Interactive Decomposition-Based MOEAs (2022)


Lárraga, G., & Miettinen, K. (2022). A General Architecture for Generating Interactive Decomposition-Based MOEAs. In G. Rudolph, A. V. Kononova, H. Aguirre, P. Kerschke, G. Ochoa, & T. Tušar (Eds.), Parallel Problem Solving from Nature – PPSN XVII : 17th International Conference, PPSN 2022, Dortmund, Germany, September 10–14, 2022, Proceedings, Part II (pp. 81-95). Springer International Publishing. Lecture Notes in Computer Science, 13398. https://doi.org/10.1007/978-3-031-14721-0_6


JYU authors or editors


Publication details

All authors or editorsLárraga, Giomara; Miettinen, Kaisa

Parent publicationParallel Problem Solving from Nature – PPSN XVII : 17th International Conference, PPSN 2022, Dortmund, Germany, September 10–14, 2022, Proceedings, Part II

Parent publication editorsRudolph, Günter; Kononova, Anna V.; Aguirre, Hernán; Kerschke, Pascal; Ochoa, Gabriela; Tušar, Tea

Place and date of conferenceDortmund, Germany10.-14.9.2022

ISBN978-3-031-14720-3

eISBN978-3-031-14721-0

Journal or seriesLecture Notes in Computer Science

ISSN0302-9743

eISSN1611-3349

Publication year2022

Publication date15/08/2022

Number in series13398

Pages range81-95

Number of pages in the book619

PublisherSpringer International Publishing

Place of PublicationCham

Publication countrySwitzerland

Publication languageEnglish

DOIhttps://doi.org/10.1007/978-3-031-14721-0_6

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/83384


Abstract

Evolutionary algorithms have been widely applied for solving multiobjective optimization problems. Such methods can approximate many Pareto optimal solutions in a population. However, when solving real-world problems, a decision maker is usually involved, who may only be interested in a subset of solutions that meet their preferences. Several methods have been proposed to consider preference information during the solution process. Among them, interactive methods support the decision maker in learning about the trade-offs among objectives and the feasibility of solutions. Also, such methods allow the decision maker to provide preference information iteratively. Typically, interactive multiobjective evolutionary algorithms are modifications of existing a priori or a posteriori algorithms. However, they mainly focus on finding a region of interest and do not support the decision maker finding the most preferred solution. In addition, the cognitive load imposed on the decision maker is usually not considered. This article proposes an architecture for developing interactive decomposition-based evolutionary algorithms that can support the decision maker during the solution process. The proposed architecture aims to improve the applicability of interactive methods in solving real-world problems by considering the needs of a decision maker. We apply our proposal to generate an interactive decomposition-based algorithm utilizing a reference vector re-arrangement procedure and MOEA/D. We demonstrate the performance of our proposal with a real-world problem and multiple benchmark problems.


Keywordsoptimisationmulti-objective optimisationevolutionary computationdecision support systemsinteractivity

Free keywordsmultiobjective optimization; evolutionary algorithms; preference information; decision making; interactive methods; interactive preference incorporation


Contributing organizations


Ministry reportingYes

Reporting Year2022

JUFO rating1


Last updated on 2024-22-04 at 22:45