A4 Artikkeli konferenssijulkaisussa
A General Architecture for Generating Interactive Decomposition-Based MOEAs (2022)


Lárraga, G., & Miettinen, K. (2022). A General Architecture for Generating Interactive Decomposition-Based MOEAs. In G. Rudolph, A. V. Kononova, H. Aguirre, P. Kerschke, G. Ochoa, & T. Tušar (Eds.), Parallel Problem Solving from Nature – PPSN XVII : 17th International Conference, PPSN 2022, Dortmund, Germany, September 10–14, 2022, Proceedings, Part II (pp. 81-95). Springer International Publishing. Lecture Notes in Computer Science, 13398. https://doi.org/10.1007/978-3-031-14721-0_6


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatLárraga, Giomara; Miettinen, Kaisa

EmojulkaisuParallel Problem Solving from Nature – PPSN XVII : 17th International Conference, PPSN 2022, Dortmund, Germany, September 10–14, 2022, Proceedings, Part II

Emojulkaisun toimittajatRudolph, Günter; Kononova, Anna V.; Aguirre, Hernán; Kerschke, Pascal; Ochoa, Gabriela; Tušar, Tea

Konferenssin paikka ja aikaDortmund, Germany10.-14.9.2022

ISBN978-3-031-14720-3

eISBN978-3-031-14721-0

Lehti tai sarjaLecture Notes in Computer Science

ISSN0302-9743

eISSN1611-3349

Julkaisuvuosi2022

Ilmestymispäivä15.08.2022

Sarjan numero13398

Artikkelin sivunumerot81-95

Kirjan kokonaissivumäärä619

KustantajaSpringer International Publishing

KustannuspaikkaCham

JulkaisumaaSveitsi

Julkaisun kielienglanti

DOIhttps://doi.org/10.1007/978-3-031-14721-0_6

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/83384


Tiivistelmä

Evolutionary algorithms have been widely applied for solving multiobjective optimization problems. Such methods can approximate many Pareto optimal solutions in a population. However, when solving real-world problems, a decision maker is usually involved, who may only be interested in a subset of solutions that meet their preferences. Several methods have been proposed to consider preference information during the solution process. Among them, interactive methods support the decision maker in learning about the trade-offs among objectives and the feasibility of solutions. Also, such methods allow the decision maker to provide preference information iteratively. Typically, interactive multiobjective evolutionary algorithms are modifications of existing a priori or a posteriori algorithms. However, they mainly focus on finding a region of interest and do not support the decision maker finding the most preferred solution. In addition, the cognitive load imposed on the decision maker is usually not considered. This article proposes an architecture for developing interactive decomposition-based evolutionary algorithms that can support the decision maker during the solution process. The proposed architecture aims to improve the applicability of interactive methods in solving real-world problems by considering the needs of a decision maker. We apply our proposal to generate an interactive decomposition-based algorithm utilizing a reference vector re-arrangement procedure and MOEA/D. We demonstrate the performance of our proposal with a real-world problem and multiple benchmark problems.


YSO-asiasanatoptimointimonitavoiteoptimointievoluutiolaskentapäätöksentukijärjestelmätinteraktiivisuus

Vapaat asiasanatmultiobjective optimization; evolutionary algorithms; preference information; decision making; interactive methods; interactive preference incorporation


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2022

JUFO-taso1


Viimeisin päivitys 2024-30-04 klo 17:26