A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Ontological diversity in gaming disorder measurement : a nationally representative registered report (2023)


Karhulahti, V.-M., Vahlo, J., Martončik, M., Munukka, M., Koskimaa, R., & von Bonsdorff, M. (2023). Ontological diversity in gaming disorder measurement : a nationally representative registered report. Addiction Research and Theory, 31(3), 157-167. https://doi.org/10.1080/16066359.2022.2115033


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatKarhulahti, Veli-Matti; Vahlo, Jukka; Martončik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Lehti tai sarjaAddiction Research and Theory

ISSN1606-6359

eISSN1476-7392

Julkaisuvuosi2023

Ilmestymispäivä05.09.2022

Volyymi31

Lehden numero3

Artikkelin sivunumerot157-167

KustantajaTaylor & Francis

JulkaisumaaBritannia

Julkaisun kielienglanti

DOIhttps://doi.org/10.1080/16066359.2022.2115033

Linkki tutkimusaineistoonhttps://osf.io/v4cqd/

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusOsittain avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/85465

LisätietojaRegistered Report. This paper has been peer reviewed at PCI RR: https://rr.peercommunityin.org/articles/rec?id=209


Tiivistelmä

Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate how screening instruments that derive from different ontologies differ in identifying associated problem groups. By using four central screening instruments, each representing a different ontological basis, we hypothesized differences and similarities in prevalence, overlap, and health. A nationally representative (N = 8217) sample of Finnish participants was collected. The screening instruments produced significantly different prevalence rates (from 0.4% to 6.9%) and the binomial probabilities of group overlap ranged from poor (0.419) to good (0.919). Expectedly, the problem groups had lower mental health than the general population, yet exploratory analyses implied equivalent or significantly higher physical health. We also found strong exploratory evidence for mischievous responding to complicate the measurement of gaming problems. Considering that several major differences were confirmed between the four gaming problem constructs, we recommend researchers to clearly define their construct of interest, i.e. whether they are studying the ICD-11 based official mental disorder, the DSM-5 proposed ‘internet gaming disorder’, or other gaming problems—especially in future meta-analyses.


YSO-asiasanatriippuvuuspelaaminenongelmapelaaminenpelihimomielenterveyshäiriötsairastavuusseulontatutkimus

Vapaat asiasanatBehavioral addiction; prevalence; technology use


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty


OKM-raportointiKyllä

VIRTA-lähetysvuosi2022

JUFO-taso1


Viimeisin päivitys 2024-12-10 klo 16:00