A1 Journal article (refereed)
A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games (2022)
Elo, J., Lumivalo, J., & Tuunanen, T. (2022). A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games. Pacific Asia Journal of the Association for Information Systems, 14(5), 51-81. https://doi.org/10.17705/1pais.14503
JYU authors or editors
Publication details
All authors or editors: Elo, Jenny; Lumivalo, Juuli; Tuunanen, Tuure
Journal or series: Pacific Asia Journal of the Association for Information Systems
ISSN: 1943-7536
eISSN: 1943-7544
Publication year: 2022
Volume: 14
Issue number: 5
Pages range: 51-81
Publisher: Association for Information Systems
Publication country: United States
Publication language: English
DOI: https://doi.org/10.17705/1pais.14503
Persistent website address: https://aisel.aisnet.org/pajais/vol14/iss5/3/
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/84724
Additional information: A previous version of this paper was presented in the proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021).
Abstract
Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokémon Go gamers in Finland, we uncover the focal personal values associated with the game. Furthermore, we determine the connection of these values to the users’ co-creative and co-destructive gaming experiences.
Results: Our study defines eight personal values highlighted in Pokémon Go. The focal co-created values include pleasure, a sense of belonging, ambition, activity, and a healthy life. The most co-destroyed values in the game include social recognition and responsibility. Interestingly, the value of sociality is highlighted in both the co-creative and the co-destructive gaming experiences. While the findings may not be generalizable beyond the studied AR mobile game context, this study explains how users’ personal values may serve as a basis for understanding the value structures of other digital service users to support service design.
Conclusion: Our study contributes to the literature by introducing personal values as a potential basis for understanding users’ value-based drivers and service experiences to support the design of digital services. We theoretically conceptualize the users’ dynamic value creation process based on personal values and, using empirical findings, offer novel insights into the value co-creation and codestruction phenomena in AR mobile games.
Keywords: value creation; value (properties); mobile games; digital games; augmented reality; Pokémon Go (game); users; electronic services; content analysis
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2022
JUFO rating: 1