D1 Article in a trade journal
Cyber warfare : the game changer in the battlespace (2022)


Lehto, M. (2022). Cyber warfare : the game changer in the battlespace. Cyberwatch Magazine, 2022(2), 21-26. https://www.cyberwatchfinland.fi/cyberwatch-finland-magazine-2-2022/


JYU authors or editors


Publication details

All authors or editorsLehto, Martti

Journal or seriesCyberwatch Magazine

ISSN2490-0753

eISSN2490-0761

Publication year2022

Publication date22/08/2022

Volume2022

Issue number2

Pages range21-26

PublisherCyberwatch Finland Oy

Publication countryFinland

Publication languageEnglish

Persistent website addresshttps://www.cyberwatchfinland.fi/cyberwatch-finland-magazine-2-2022/

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/83823


Abstract

A recent development in warfare has been the integration of Electronic Warfare (EW), Information Warfare (IW) and Cyber Warfare (CW) systems designed to generate non-kinetic effects in battle space together with the traditional use of kinetic weapons. These new capacities of armed forces create new possibilities to achieve the goals of war. These advanced and new capabilities form a whole new non-kinetic environment in which they have become a game changer in battle space. This article focuses on describing cyber warfare and the first experiences of the war in Ukraine.


Keywordswarfarecyberwarfareinformation warfarecyberspacecyber attackscyber securitydefence systemsUkrainian crisis 2014-Russian invasion of Ukraine 2022

Free keywordsVenäjä; Ukraina


Contributing organizations


Ministry reportingYes

VIRTA submission year2022


Last updated on 2024-12-10 at 14:31