A1 Journal article (refereed)
Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies (2023)
Ropovik, I., Martončik, M., Babinčák, P., Baník, G., Vargová, L., & Adamkovič, M. (2023). Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies. Addictive Behaviors, 139, Article 107590. https://doi.org/10.1016/j.addbeh.2022.107590
JYU authors or editors
Publication details
All authors or editors: Ropovik, Ivan; Martončik, Marcel; Babinčák, Peter; Baník, Gabriel; Vargová, Lenka; Adamkovič, Matúš
Journal or series: Addictive Behaviors
ISSN: 0306-4603
eISSN: 1873-6327
Publication year: 2023
Volume: 139
Article number: 107590
Publisher: Elsevier
Publication country: United Kingdom
Publication language: English
DOI: https://doi.org/10.1016/j.addbeh.2022.107590
Publication open access: Openly available
Publication channel open access: Partially open access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/84686
Abstract
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1586 effects from 253 different studies, summarizing data from 210557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices.
Keywords: Internet; video games; risk factors; playing (games and sports); internet addiction; addiction; problem gambling
Free keywords: gaming disorder; internet gaming disorder; video game; gaming addiction; risk factor; protective factor
Contributing organizations
Related projects
- An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation
- Karhulahti, Veli-Matti
- European Commission
Ministry reporting: Yes
Reporting Year: 2023
Preliminary JUFO rating: 1