A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies (2023)


Ropovik, I., Martončik, M., Babinčák, P., Baník, G., Vargová, L., & Adamkovič, M. (2023). Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies. Addictive Behaviors, 139, Article 107590. https://doi.org/10.1016/j.addbeh.2022.107590


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatRopovik, Ivan; Martončik, Marcel; Babinčák, Peter; Baník, Gabriel; Vargová, Lenka; Adamkovič, Matúš

Lehti tai sarjaAddictive Behaviors

ISSN0306-4603

eISSN1873-6327

Julkaisuvuosi2023

Volyymi139

Artikkelinumero107590

KustantajaElsevier

JulkaisumaaBritannia

Julkaisun kielienglanti

DOIhttps://doi.org/10.1016/j.addbeh.2022.107590

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusOsittain avoin julkaisukanava

Julkaisu on rinnakkaistallennettu (JYX)https://jyx.jyu.fi/handle/123456789/84686


Tiivistelmä

This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1586 effects from 253 different studies, summarizing data from 210557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices.


YSO-asiasanatInternetvideopelitriskitekijätpelaaminennettiriippuvuusriippuvuusongelmapelaaminen

Vapaat asiasanatgaming disorder; internet gaming disorder; video game; gaming addiction; risk factor; protective factor


Liittyvät organisaatiot


Hankkeet, joissa julkaisu on tehty


OKM-raportointiKyllä

Raportointivuosi2023

Alustava JUFO-taso1


Viimeisin päivitys 2024-22-04 klo 15:49