A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies (2023)
Ropovik, I., Martončik, M., Babinčák, P., Baník, G., Vargová, L., & Adamkovič, M. (2023). Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies. Addictive Behaviors, 139, Article 107590. https://doi.org/10.1016/j.addbeh.2022.107590
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Ropovik, Ivan; Martončik, Marcel; Babinčák, Peter; Baník, Gabriel; Vargová, Lenka; Adamkovič, Matúš
Lehti tai sarja: Addictive Behaviors
ISSN: 0306-4603
eISSN: 1873-6327
Julkaisuvuosi: 2023
Volyymi: 139
Artikkelinumero: 107590
Kustantaja: Elsevier
Julkaisumaa: Britannia
Julkaisun kieli: englanti
DOI: https://doi.org/10.1016/j.addbeh.2022.107590
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Osittain avoin julkaisukanava
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/84686
Tiivistelmä
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1586 effects from 253 different studies, summarizing data from 210557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices.
YSO-asiasanat: Internet; videopelit; riskitekijät; pelaaminen; nettiriippuvuus; riippuvuus; ongelmapelaaminen
Vapaat asiasanat: gaming disorder; internet gaming disorder; video game; gaming addiction; risk factor; protective factor
Liittyvät organisaatiot
Hankkeet, joissa julkaisu on tehty
- An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation
- Karhulahti, Veli-Matti
- Euroopan komissio
OKM-raportointi: Kyllä
VIRTA-lähetysvuosi: 2023
JUFO-taso: 1