O3 Published presentation
Monstrosity as playful practice : Art, science and posthuman knowledge in the ‘Anthropocene’ (2021)


Koistinen, A.-K. (2021). Monstrosity as playful practice : Art, science and posthuman knowledge in the ‘Anthropocene’. In Monstrosity : The 17th Annual Tampere University Game Research Lab Spring Seminar. CoE GameCult. https://youtu.be/pGWG7uJKxZk


JYU authors or editors


Publication details

All authors or editorsKoistinen, Aino-Kaisa

Parent publicationMonstrosity : The 17th Annual Tampere University Game Research Lab Spring Seminar

Place and date of conferenceTampere, Finland20.-22.4.2021

Publication year2021

Publication date29/04/2021

PublisherCoE GameCult

Publication countryFinland

Publication languageEnglish

Persistent website addresshttps://youtu.be/pGWG7uJKxZk

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Additional informationKeynote speech from Monstrosity: The 17th Annual Tampere University Game Research Lab Spring Seminar April 20-22, 2021


Abstract

In Staying with the Trouble: Making Kin in the Chthulucene, Donna Haraway writes that “[n]either despair of hope can teach us how to ‘play string figures with companion species’”. What Haraway is referring to is that in the current times when human influence over the world has reached its tipping point, it is too easy to turn to futuristic imaginations: to imagine techno-utopian or dystopian futures instead of staying with the troubles that are important in the present.

In this keynote talk, I build on my experiences as a scholar, poet and a human female living and writing with a companion animal to explore the playful interconnections of art and science – as well as the posthuman knowledges produced through these interconnections. I discuss monstrosity as a playful practice, drawing on Haraway’s writings regarding playful becomings between species and the promises of monsters, as well as Rosi Braidotti’s work on posthuman knowledge and my previous work as part of the Monster Network.

I suggest that the potential for creative imagination, art and the media – such as games – should be used more to critically conceptualize, imagine and re-imagine human relations to the nonhuman in the so-called Anthropocene.


KeywordsposthumanismAnthropocenehuman-animal relationshipknowledge productioncreative methodscreative writing

Free keywordscat-writing; creative writing; posthuman knowledge; anthropocene; feminist knowledge-production


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Ministry reportingWon't be reported


Last updated on 2024-03-04 at 18:16