A4 Artikkeli konferenssijulkaisussa
Multi-agent Deep Reinforcement Learning-based Trajectory Design for UAV-aided Edge Computing System (2023)


Lu, G., & Chang, Z. (2023). Multi-agent Deep Reinforcement Learning-based Trajectory Design for UAV-aided Edge Computing System. In WCNC 2023 : Proceedings of the IEEE Wireless Communications and Networking Conference. IEEE. IEEE Wireless Communications and Networking Conference. https://doi.org/10.1109/wcnc55385.2023.10118895


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatLu, Gengyuan; Chang, Zheng

EmojulkaisuWCNC 2023 : Proceedings of the IEEE Wireless Communications and Networking Conference

Konferenssin paikka ja aikaGlasgow, United Kingdom26.-29.3.2023

ISBN978-1-6654-9123-5

eISBN978-1-6654-9122-8

Lehti tai sarjaIEEE Wireless Communications and Networking Conference

ISSN1525-3511

eISSN1558-2612

Julkaisuvuosi2023

KustantajaIEEE

JulkaisumaaYhdysvallat (USA)

Julkaisun kielienglanti

DOIhttps://doi.org/10.1109/wcnc55385.2023.10118895

Julkaisun avoin saatavuusEi avoin

Julkaisukanavan avoin saatavuus


Tiivistelmä

The unmanned aerial vehicle (UAV)-aided communication system is able to extend the coverage of the cellular network and provide flexible connectivity to the ground users. Recently, in order to achieve the ambitious goal of ubiquitous computing and intelligence, UAV-aided mobile edge computing (MEC) system also attracts significant research interests. In this work, we investigate the trajectory design for a multi-UAV-aided MEC system to maximize the defined quality of experience (QoE) and service fairness of multiple ground user equipments (UEs). Since the practical communication environment is complex and time-varying, it is challenging for the multiple UAVs to dynamically make autonomous decisions. Meanwhile, the centralized decision-making scheme may also have a certain degree of transmission delay and affect efficiency of the considered system. Therefore, bearing in mind these challenges, in order to solve the formulated problem, we propose a multi-agent deep reinforcement learning algorithm using Multi-Agent Deep Deterministic Policy Gradient (MADDPG) to design UAV’s trajectory via optimizing the flying angle and distance. The simulation results show that our proposed solution outperforms the traditional algorithms.


YSO-asiasanatmiehittämättömät ilma-aluksettieto- ja viestintätekniikkaviestintätekniikkatietojärjestelmät

Vapaat asiasanatmobile edge computing; unmanned aerial vehicle; multi-agent deep reinforcement learning; trajectory design


Liittyvät organisaatiot


OKM-raportointiKyllä

Raportointivuosi2023

Alustava JUFO-taso1


Viimeisin päivitys 2024-03-04 klo 18:17