A4 Article in conference proceedings
Multi-agent Deep Reinforcement Learning-based Trajectory Design for UAV-aided Edge Computing System (2023)


Lu, G., & Chang, Z. (2023). Multi-agent Deep Reinforcement Learning-based Trajectory Design for UAV-aided Edge Computing System. In WCNC 2023 : Proceedings of the IEEE Wireless Communications and Networking Conference. IEEE. IEEE Wireless Communications and Networking Conference. https://doi.org/10.1109/wcnc55385.2023.10118895


JYU authors or editors


Publication details

All authors or editorsLu, Gengyuan; Chang, Zheng

Parent publicationWCNC 2023 : Proceedings of the IEEE Wireless Communications and Networking Conference

Place and date of conferenceGlasgow, United Kingdom26.-29.3.2023

ISBN978-1-6654-9123-5

eISBN978-1-6654-9122-8

Journal or seriesIEEE Wireless Communications and Networking Conference

ISSN1525-3511

eISSN1558-2612

Publication year2023

PublisherIEEE

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1109/wcnc55385.2023.10118895

Publication open accessNot open

Publication channel open access


Abstract

The unmanned aerial vehicle (UAV)-aided communication system is able to extend the coverage of the cellular network and provide flexible connectivity to the ground users. Recently, in order to achieve the ambitious goal of ubiquitous computing and intelligence, UAV-aided mobile edge computing (MEC) system also attracts significant research interests. In this work, we investigate the trajectory design for a multi-UAV-aided MEC system to maximize the defined quality of experience (QoE) and service fairness of multiple ground user equipments (UEs). Since the practical communication environment is complex and time-varying, it is challenging for the multiple UAVs to dynamically make autonomous decisions. Meanwhile, the centralized decision-making scheme may also have a certain degree of transmission delay and affect efficiency of the considered system. Therefore, bearing in mind these challenges, in order to solve the formulated problem, we propose a multi-agent deep reinforcement learning algorithm using Multi-Agent Deep Deterministic Policy Gradient (MADDPG) to design UAV’s trajectory via optimizing the flying angle and distance. The simulation results show that our proposed solution outperforms the traditional algorithms.


Keywordsunmanned aerial vehiclesinformation and communications technologycommunications technologydata systems

Free keywordsmobile edge computing; unmanned aerial vehicle; multi-agent deep reinforcement learning; trajectory design


Contributing organizations


Ministry reportingYes

Reporting Year2023

JUFO rating1


Last updated on 2024-15-05 at 13:05