A1 Journal article (refereed)
Videopelaamisen, työkyvyn ja työstä palautumisen suhde : kansallisesti edustava rekisteröity tutkimusraportti (2023)
Gaming, work ability, and recovery : a nationally represantative registered report
Karhulahti, V.-M., Vahlo, J., Munukka, M., Koskimaa, R., & Bonsdorff, M. V. (2023). Videopelaamisen, työkyvyn ja työstä palautumisen suhde : kansallisesti edustava rekisteröity tutkimusraportti. Psykologia, 58(2), 130-145.
JYU authors or editors
Publication details
All authors or editors: Karhulahti, Veli-Matti; Vahlo, Jukka; Munukka, Matti; Koskimaa, Raine; Bonsdorff, Mikaela von
Journal or series: Psykologia
ISSN: 0355-1067
eISSN: 2670-322X
Publication year: 2023
Publication date: 02/02/2023
Volume: 58
Issue number: 2
Pages range: 130-145
Publisher: Suomen psykologinen seura
Publication country: Finland
Publication language: Finnish
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/90592
Abstract
Pathological videogame play was recent included as an official mental disorder in the World Health Organization's ICD-11 with the label ‘gaming disorder' under the addictive behaviors category. As previous research on gaming disorder has focused mainly on children and adolescents, there is little knowledge about its prevalence or associations in working adult populations. In this registered report, we measured the prevalence of gaming disorder via a nationally representative survey of the Finnish working population (N = 3912, prevalence 0.4-7.5%) and tested three hypotheses regarding the associations between gaming, work ability and work recovery. Gaming disorders were weakly associated with both lower work ability and recovery. High gaming amounts (30h/week and 40h/week) were also weakly associated with lower work ability, but not with lower work recovery. More research is needed especially for the development of more reliable survey measures and for better understanding the causal relations between gaming, work ability, and work recovery.
Keywords: mental disorders; addiction; video games; playing (games and sports); working age people; work ability; recovery (return); well-being at work; occupational health
Free keywords: pelaamishäiriö; riippuvuus; terveys; työkyky; työstä palautuminen; videopelaaminen
Contributing organizations
Related projects
- Problem Gaming in Working Life
- Karhulahti, Veli-Matti
- Finnish Work Environment Fund
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Research Council of Finland
- An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation
- Karhulahti, Veli-Matti
- European Commission
Ministry reporting: Yes
Reporting Year: 2023
Preliminary JUFO rating: 2