A4 Article in conference proceedings
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (2011)


Arjoranta, J. (2011). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. In J. Arjoranta (Ed.), Think design play: the fifth international conference of the digital research association, Hilversum, 14.-17.9.2011. DiGRA/Utrecht School of the Arts. http://www.digra.org/dl/db/11310.17396.pdf


JYU authors or editors


Publication details

All authors or editorsArjoranta, Jonne

Parent publicationThink design play: the fifth international conference of the digital research association, Hilversum, 14.-17.9.2011

Parent publication editorsArjoranta, Jonne

Publication year2011

PublisherDiGRA/Utrecht School of the Arts

Place of PublicationUtrecht

Publication countryNetherlands

Publication languageEnglish

Persistent website addresshttp://www.digra.org/dl/db/11310.17396.pdf

Publication open accessOther way freely accessible online

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/42846

Web address where publication is availablehttp://www.digra.org/dl


Keywordshermeneuticstemporalityinterpretation (cognition)games

Free keywordsinterpretation; meaning


Contributing organizations


Ministry reportingYes

Reporting Year2011

Preliminary JUFO ratingNot rated


Last updated on 2023-10-05 at 08:41