A4 Article in conference proceedings
Technostress in Work-Related Use of Social Virtual Reality (2024)


Khan, B. A., Pirkkalainen, H., & Salo, M. (2024). Technostress in Work-Related Use of Social Virtual Reality. In ECIS 2024 : Proceedings of the 32nd European Conference on Information Systems. Association for Information Systems. https://aisel.aisnet.org/ecis2024/track24_socialmedia/track24_socialmedia/15/


JYU authors or editors


Publication details

All authors or editorsKhan, Bakhtawar Aurangzeb; Pirkkalainen, Henri; Salo, Markus

Parent publicationECIS 2024 : Proceedings of the 32nd European Conference on Information Systems

Conference:

  • European Conference on Information Systems

Place and date of conferencePaphos, Cyprus13.-19.6.2024

eISBN978-1-958200-10-0

Publication year2024

PublisherAssociation for Information Systems

Publication countryUnited States

Publication languageEnglish

Persistent website addresshttps://aisel.aisnet.org/ecis2024/track24_socialmedia/track24_socialmedia/15/

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/95184


Abstract

he global virtual reality market is undergoing substantial growth, and within this landscape, social virtual reality has emerged as a key communication platform by offering features like shared spaces, avatar-based interactions, and tools for remote collaboration. Despite the increasing integration of virtual reality and social virtual reality in organizational contexts, a notable gap exists in our understanding of the stress experienced by users within social virtual reality environments. This paper addresses this gap by applying the concept of technostress. While existing literature has explored challenges and stress-inducing conditions and their consequences (i.e., strains) in organizational and virtual reality settings, little is known about the emergence of technostress in users of social virtual reality for work purposes. A qualitative analysis was employed in this paper to highlight the stress-creating conditions and consequent strains related to using social virtual reality in the organizational context—paving the way for further research in this field. Keywords: Technostress, Social Virtual Reality, Metaverse, Organizational Context.


Keywordstechnostressvirtual realityvirtual environmentvirtual worldworkplacesworking environmentsocial interactionavatars

Free keywordstechnostress; social virtual reality; metaverse; organizational contex


Contributing organizations


Ministry reportingYes

Preliminary JUFO rating1


Last updated on 2024-24-05 at 15:10