A4 Article in conference proceedings
Technostress in Work-Related Use of Social Virtual Reality (2024)
Khan, B. A., Pirkkalainen, H., & Salo, M. (2024). Technostress in Work-Related Use of Social Virtual Reality. In ECIS 2024 : Proceedings of the 32nd European Conference on Information Systems. Association for Information Systems. https://aisel.aisnet.org/ecis2024/track24_socialmedia/track24_socialmedia/15/
JYU authors or editors
Publication details
All authors or editors: Khan, Bakhtawar Aurangzeb; Pirkkalainen, Henri; Salo, Markus
Parent publication: ECIS 2024 : Proceedings of the 32nd European Conference on Information Systems
Conference:
- European Conference on Information Systems
Place and date of conference: Paphos, Cyprus, 13.-19.6.2024
eISBN: 978-1-958200-10-0
Publication year: 2024
Publisher: Association for Information Systems
Publication country: United States
Publication language: English
Persistent website address: https://aisel.aisnet.org/ecis2024/track24_socialmedia/track24_socialmedia/15/
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/95184
Abstract
he global virtual reality market is undergoing substantial growth, and within this landscape, social virtual reality has emerged as a key communication platform by offering features like shared spaces, avatar-based interactions, and tools for remote collaboration. Despite the increasing integration of virtual reality and social virtual reality in organizational contexts, a notable gap exists in our understanding of the stress experienced by users within social virtual reality environments. This paper addresses this gap by applying the concept of technostress. While existing literature has explored challenges and stress-inducing conditions and their consequences (i.e., strains) in organizational and virtual reality settings, little is known about the emergence of technostress in users of social virtual reality for work purposes. A qualitative analysis was employed in this paper to highlight the stress-creating conditions and consequent strains related to using social virtual reality in the organizational context—paving the way for further research in this field. Keywords: Technostress, Social Virtual Reality, Metaverse, Organizational Context.
Keywords: technostress; virtual reality; virtual environment; virtual world; workplaces; working environment; social interaction; avatars
Free keywords: technostress; social virtual reality; metaverse; organizational contex
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2024
Preliminary JUFO rating: 1