A4 Artikkeli konferenssijulkaisussa
CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality (2024)


Shi Danqing, Zhu Yujun, Jokinen Jussi P., P., Acharya Aditya, Putkonen Aini, Zhai Shumin, Oulasvirta Antti. (2024). CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality. In F. F. Mueller, P. Kyburz, J. R. Williamson, C. Sas, M. L. Wilson, P. T. Dugas, & I. Shklovski (Eds.), CHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems (Article 942). ACM. https://doi.org/10.1145/3613904.3642918


JYU-tekijät tai -toimittajat


Julkaisun tiedot

Julkaisun kaikki tekijät tai toimittajatShi Danqing; Zhu Yujun; Jokinen Jussi P., P.; Acharya Aditya; Putkonen Aini; Zhai Shumin; Oulasvirta Antti

EmojulkaisuCHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems

Emojulkaisun toimittajatMueller, Florian Floyd; Kyburz, Penny; Williamson, Julie R.; Sas, Corina; Wilson, Max L.; Dugas, Phoebe Toups; Shklovski, Irina

Konferenssi:

  • ACM SIGCHI annual conference on human factors in computing systems

Konferenssin paikka ja aikaHonolulu, USA11.-16.5.2024

eISBN979-8-4007-0330-0

Julkaisuvuosi2024

Ilmestymispäivä11.05.2024

Artikkelinumero942

KustantajaACM

JulkaisumaaYhdysvallat (USA)

Julkaisun kielienglanti

DOIhttps://doi.org/10.1145/3613904.3642918

Linkki tutkimusaineistoonhttps://crtypist.github.io/

Julkaisun avoin saatavuusAvoimesti saatavilla

Julkaisukanavan avoin saatavuusOsittain avoin julkaisukanava


Tiivistelmä

Touchscreen typing requires coordinating the fingers and visual attention for button-pressing, proofreading, and error correction. Computational models need to account for the associated fast pace, coordination issues, and closed-loop nature of this control problem, which is further complicated by the immense variety of keyboards and users. The paper introduces CRTypist, which generates human-like typing behavior. Its key feature is a reformulation of the supervisory control problem, with the visual attention and motor system being controlled with reference to a working memory representation tracking the text typed thus far. Movement policy is assumed to asymptotically approach optimal performance in line with cognitive and design-related bounds. This flexible model works directly from pixels, without requiring hand-crafted feature engineering for keyboards. It aligns with human data in terms of movements and performance, covers individual differences, and can generalize to diverse keyboard designs. Though limited to skilled typists, the model generates useful estimates of the typing performance achievable under various conditions.


YSO-asiasanatkoneoppiminenvahvistusoppiminenihmisen ja tietokoneen vuorovaikutusmallintaminensimulointikirjoittaminenkosketusnäyttö

Vapaat asiasanatsimulation models; reinforcement learning; touchscreen typing; computational modeling


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Viimeisin päivitys 2024-15-05 klo 11:05