A4 Artikkeli konferenssijulkaisussa
CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality (2024)
Shi Danqing, Zhu Yujun, Jokinen Jussi P., P., Acharya Aditya, Putkonen Aini, Zhai Shumin, Oulasvirta Antti. (2024). CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality. In F. F. Mueller, P. Kyburz, J. R. Williamson, C. Sas, M. L. Wilson, P. T. Dugas, & I. Shklovski (Eds.), CHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems (Article 942). ACM. https://doi.org/10.1145/3613904.3642918
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Shi Danqing; Zhu Yujun; Jokinen Jussi P., P.; Acharya Aditya; Putkonen Aini; Zhai Shumin; Oulasvirta Antti
Emojulkaisu: CHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems
Emojulkaisun toimittajat: Mueller, Florian Floyd; Kyburz, Penny; Williamson, Julie R.; Sas, Corina; Wilson, Max L.; Dugas, Phoebe Toups; Shklovski, Irina
Konferenssi:
- ACM SIGCHI annual conference on human factors in computing systems
Konferenssin paikka ja aika: Honolulu, USA, 11.-16.5.2024
eISBN: 979-8-4007-0330-0
Julkaisuvuosi: 2024
Ilmestymispäivä: 11.05.2024
Artikkelinumero: 942
Kustantaja: ACM
Julkaisumaa: Yhdysvallat (USA)
Julkaisun kieli: englanti
DOI: https://doi.org/10.1145/3613904.3642918
Linkki tutkimusaineistoon: https://crtypist.github.io/
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Osittain avoin julkaisukanava
Tiivistelmä
Touchscreen typing requires coordinating the fingers and visual attention for button-pressing, proofreading, and error correction. Computational models need to account for the associated fast pace, coordination issues, and closed-loop nature of this control problem, which is further complicated by the immense variety of keyboards and users. The paper introduces CRTypist, which generates human-like typing behavior. Its key feature is a reformulation of the supervisory control problem, with the visual attention and motor system being controlled with reference to a working memory representation tracking the text typed thus far. Movement policy is assumed to asymptotically approach optimal performance in line with cognitive and design-related bounds. This flexible model works directly from pixels, without requiring hand-crafted feature engineering for keyboards. It aligns with human data in terms of movements and performance, covers individual differences, and can generalize to diverse keyboard designs. Though limited to skilled typists, the model generates useful estimates of the typing performance achievable under various conditions.
YSO-asiasanat: koneoppiminen; vahvistusoppiminen; ihmisen ja tietokoneen vuorovaikutus; mallintaminen; simulointi; kirjoittaminen; kosketusnäyttö
Vapaat asiasanat: simulation models; reinforcement learning; touchscreen typing; computational modeling
Liittyvät organisaatiot
OKM-raportointi: Kyllä
Alustava JUFO-taso: 3