A4 Article in conference proceedings
CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality (2024)


Shi Danqing, Zhu Yujun, Jokinen Jussi P., P., Acharya Aditya, Putkonen Aini, Zhai Shumin, Oulasvirta Antti. (2024). CRTypist : Simulating Touchscreen Typing Behavior via Computational Rationality. In F. F. Mueller, P. Kyburz, J. R. Williamson, C. Sas, M. L. Wilson, P. T. Dugas, & I. Shklovski (Eds.), CHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems (Article 942). ACM. https://doi.org/10.1145/3613904.3642918


JYU authors or editors


Publication details

All authors or editorsShi Danqing; Zhu Yujun; Jokinen Jussi P., P.; Acharya Aditya; Putkonen Aini; Zhai Shumin; Oulasvirta Antti

Parent publicationCHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems

Parent publication editorsMueller, Florian Floyd; Kyburz, Penny; Williamson, Julie R.; Sas, Corina; Wilson, Max L.; Dugas, Phoebe Toups; Shklovski, Irina

Conference:

  • ACM SIGCHI annual conference on human factors in computing systems

Place and date of conferenceHonolulu, USA11.-16.5.2024

eISBN979-8-4007-0330-0

Publication year2024

Publication date11/05/2024

Article number942

PublisherACM

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1145/3613904.3642918

Research data linkhttps://crtypist.github.io/

Publication open accessOpenly available

Publication channel open accessPartially open access channel


Abstract

Touchscreen typing requires coordinating the fingers and visual attention for button-pressing, proofreading, and error correction. Computational models need to account for the associated fast pace, coordination issues, and closed-loop nature of this control problem, which is further complicated by the immense variety of keyboards and users. The paper introduces CRTypist, which generates human-like typing behavior. Its key feature is a reformulation of the supervisory control problem, with the visual attention and motor system being controlled with reference to a working memory representation tracking the text typed thus far. Movement policy is assumed to asymptotically approach optimal performance in line with cognitive and design-related bounds. This flexible model works directly from pixels, without requiring hand-crafted feature engineering for keyboards. It aligns with human data in terms of movements and performance, covers individual differences, and can generalize to diverse keyboard designs. Though limited to skilled typists, the model generates useful estimates of the typing performance achievable under various conditions.


Keywordsmachine learningreinforcement learninghuman-computer interactionmodelling (representation)simulationwritingtouch screen

Free keywordssimulation models; reinforcement learning; touchscreen typing; computational modeling


Contributing organizations


Ministry reportingYes

Preliminary JUFO rating3


Last updated on 2024-15-05 at 11:05