A1 Journal article (refereed)
Hylianismin Narratiivit ja Kaupallinen Semiotiikka (2024)


Mangeloja, E. (2024). Hylianismin Narratiivit ja Kaupallinen Semiotiikka. Electronic Journal of Business Ethics and Organization Studies, 29(1), 31-39. http://ejbo.jyu.fi/pdf/ejbo_vol29_no1_pages_31-39.pdf


JYU authors or editors


Publication details

All authors or editorsMangeloja, Esa

Journal or seriesElectronic Journal of Business Ethics and Organization Studies

eISSN1239-2685

Publication year2024

Volume29

Issue number1

Pages range31-39

PublisherJyväskylän yliopisto

Publication countryFinland

Publication languageFinnish

Persistent website addresshttp://ejbo.jyu.fi/pdf/ejbo_vol29_no1_pages_31-39.pdf

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/95030


Abstract

The Legend of Zelda video game series demonstrates intriguing developments in storytelling and its relationship with the utilization of religious themes. As the series progresses, it incorporates elements from various religious traditions, including Judeo-Christian symbolism, Hinduism, Buddhism, and Islam. The strong presence of nature-based religions and Eastern philosophies remains a significant thematic element throughout the series, contributing to its narrative and global popularity. Contemporary media fosters religious syncretism within society. It can be assumed that the religious diversity in Zelda games promotes players' openness to different religious perspectives and accepting attitudes toward syncretism. The convergence of social media and games may also lead to the development of individual religious beliefs that may no longer adhere strictly to traditional religious teachings. Among Zelda players, an increase in religious openness and the acceptance of combining and adapting various religious views can be expected. However, it is unlikely that the Legend of Zelda series carries a significant religious agenda. While it may enhance players' syncretistic attitudes and general religious tolerance, the main character “Link” is unlikely to transform players into committed religious actors, especially not in the context of Christianity. In contrast, "The Pilgrim's Progress: The Video Game" explicitly aims for religious education. This study suggests that the religious references in the Legend of Zelda series primarily serve the purpose of maximizing the game's commercial success. The religiosity in these games should be interpreted as a commercial addition, especially when compared to a game like "The Pilgrim's Progress: The Video Game," where Christianity plays a more central and meaningful role. The Legend of Zelda games utilize religious imagery as a ritualistic element primarily to ensure the commercial success of the series. The article employs theoretical tools from the narrative analysis and economic studies. The narrative and development of the Zelda series are fundamentally driven by economic objectives. The explicit symbols, such as the crucifix, reincarnation, and the trinity, reflect a broader sociological and societal context. In essence, the religious references in the Zelda series should be understood as an attempt to maximize the commercial success of the video game.


Keywordsvideo gamessemioticscommercialismmedia culturesociology of religionnarrative analysisgame research

Free keywordscommercial semiotics; narrative analysis; video games; Zelda


Contributing organizations


Ministry reportingYes

Preliminary JUFO rating1


Last updated on 2024-22-05 at 08:03