A3 Kirjan tai muun kokoomateoksen osa
Diversity, Equity, and Inclusion in Esports (2025)
Friman, U., Ruotsalainen, M., & Ståhl, M. (2025). Diversity, Equity, and Inclusion in Esports. In S. E. Jenny, N. Besombes, T. Brock, A. C. Cote, & T. M. Scholz (Eds.), Routledge Handbook of Esports (pp. 540-550). Routledge. https://doi.org/10.4324/9781003410591-58
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Friman, Usva; Ruotsalainen, Maria; Ståhl, Matilda
Emojulkaisu: Routledge Handbook of Esports
Emojulkaisun toimittajat: Jenny, Seth E.; Besombes, Nicolas; Brock, Tom; Cote, Amanda C.; Scholz, Tobias M.
ISBN: 978-1-032-53150-2
eISBN: 978-1-003-41059-1
Julkaisuvuosi: 2025
Ilmestymispäivä: 24.09.2024
Artikkelin sivunumerot: 540-550
Kirjan kokonaissivumäärä: 764
Kustantaja: Routledge
Kustannuspaikka: Abingdon
Julkaisumaa: Britannia
Julkaisun kieli: englanti
DOI: https://doi.org/10.4324/9781003410591-58
Julkaisun avoin saatavuus: Ei avoin
Julkaisukanavan avoin saatavuus:
Tiivistelmä
This chapter presents an overview of what diversity, equity, and inclusion (DEI) mean and how they matter in esports. The chapter describes how esports culture upholds harmful structures and practices, including misogyny, racism, hate against gender and sexual minorities, as well as various forms of identity-based discrimination and harassment, and how this limits participation of marginalized individuals. Further, the chapter explains how these issues are connected to esports' cultural background in hegemonic gaming and sport cultures and the prevalent culture of toxic meritocracy (i.e., a false belief that everyone has an equal chance to succeed despite their background). Finally, the chapter outlines existing good practices and initiatives in promoting DEI in esports, and offers further recommendations in this area. Key highlights include: 1) Participants who do not fit the expected image of an esports player (e.g., women, people of color, LGBTQ+ people) face many barriers for participation and are often excluded from and face systematic discrimination and harassment in esports, and 2) As a new kind of digital sport, esports has an opportunity to create a culture based on DEI, and there are many good practices and initiatives promoting this goal shared in this chapter.
YSO-asiasanat: elektroninen urheilu; pelikulttuuri; yhdenvertaisuus; inkluusio; monimuotoisuus; tasa-arvo; osallistuminen; syrjintä; häirintä; pelaajat; hyvät käytännöt
Liittyvät organisaatiot
OKM-raportointi: Kyllä
JUFO-taso: 2
Alustava JUFO-taso: 2