A1 Journal article (refereed)
The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools (2014)
Jere-Folotiya, J., Chansa-Kabali, T., Munachaka, J. C., Sampa, F., Yalukanda, C., Westerholm, J., Richardson, U., Serpell, R., & Lyytinen, H. (2014). The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools. Educational Technology Research and Development, 62(4), 417-436. https://doi.org/10.1007/s11423-014-9342-9
JYU authors or editors
Publication details
All authors or editors: Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki
Journal or series: Educational Technology Research and Development
ISSN: 1042-1629
eISSN: 1556-6501
Publication year: 2014
Volume: 62
Issue number: 4
Pages range: 417-436
Publisher: Springer New York LLC
Place of Publication: New York
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1007/s11423-014-9342-9
Publication open access: Not open
Publication channel open access:
Keywords: students; intervention
Free keywords: graphogame; literacy skills
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2014
JUFO rating: 2