A4 Article in conference proceedings
Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization : A Pilot Gamified Experience with Neurodivergent Participants (2024)


Paulino, D., Ferreira, J., Netto, A., Correia, A., Ribeiro, J., Guimarães, D., Barroso, J., & Paredes, H. (2024). Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization : A Pilot Gamified Experience with Neurodivergent Participants. In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. IEEE International Conference on Serious Games and Applications for Health. https://doi.org/10.1109/SeGAH61285.2024.10639597


JYU authors or editors


Publication details

All authors or editorsPaulino, Dennis; Ferreira, Joana; Netto, André; Correia, Antonio; Ribeiro, José; Guimarães, Diogo; Barroso, João; Paredes, Hugo

Parent publication2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Place and date of conferenceFunchal, Portugal7.-9.8.2024

ISBN979-8-3503-8439-0

eISBN979-8-3503-8438-3

Journal or seriesIEEE International Conference on Serious Games and Applications for Health

ISSN2330-5649

eISSN2573-3060

Publication year2024

Publication date26/08/2024

PublisherIEEE

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1109/SeGAH61285.2024.10639597

Publication open accessNot open

Publication channel open access


Abstract

Microtasks have become increasingly popular in the digital labor market since they provide easy access to a crowd of people with varying skills and aptitudes to perform remote work tasks that even the most capable algorithmic systems are unable to complete in a timely and efficient fashion. However, despite the latest advancements in crowd-powered and contiguous interfaces, many crowd workers still face some accessibility issues, which ultimately deteriorate the quality of the work produced. To mitigate this problem, we restrict attention to the development of two different web-based minigames with a focus on cognitive personalization. We have conducted a pilot gamified experience, with six participants with autism, dyslexia, and attention deficit hyperactivity. The results suggest that a web-based mini-game can be incorporated in preliminary microtask-based crowdsourcing execution stages to achieve enhanced cognitive personalization in crowdsourcing settings.


Keywordscrowdsourcingremote workneurodiversityADHDdyslexiaautismserious gamesonline gamesinteractionusability

Free keywordscrowdsourcing; autism; fingerprint recognition; dyslexia; remote working; serious games; task analysis


Contributing organizations


Ministry reportingYes

Preliminary JUFO rating1


Last updated on 2024-05-09 at 15:05