A4 Article in conference proceedings
Uncovering Individual and Collective Ambivalences in Digital Gaming : The Triggering Role of Game Design Paradoxes (2024)
Hämäläinen, A., Salo, M., & Pirkkalainen, H. (2024). Uncovering Individual and Collective Ambivalences in Digital Gaming : The Triggering Role of Game Design Paradoxes. In E. Parmiggiani, C. Bardaki, & L. S. Rodrigues (Eds.), MCIS 2024 : Proceedings of the 16th Mediterranean Conference on Information Systems. Association for Information Systems. https://aisel.aisnet.org/mcis2024/6/
JYU authors or editors
Publication details
All authors or editors: Hämäläinen, Antti; Salo, Markus; Pirkkalainen, Henri
Parent publication: MCIS 2024 : Proceedings of the 16th Mediterranean Conference on Information Systems
Parent publication editors: Parmiggiani, Elena; Bardaki, Cleopatra; Rodrigues, Luís Silva
Conference:
- Mediterranean conference on information systems
Place and date of conference: Porto, Portugal, 3.-5.10.2024
eISBN: 978-989-33-6886-2
Publication year: 2024
Publisher: Association for Information Systems
Publication country: United States
Publication language: English
Persistent website address: https://aisel.aisnet.org/mcis2024/6/
Publication open access: Not open
Publication channel open access:
Abstract
In this paper, we investigate ambivalences—simultaneous positive and negative evaluations of an object—triggered by paradoxes—contradictory yet interrelated elements that persist over time and appear logical in isolation but irrational and inconsistent when juxtaposed—in digital gaming and game design. By analyzing qualitative data from 22 semi-structured interviews, 30 social media posts, and over 5,000 comments in these posts, we identify six core digital gaming ambivalences manifesting through individual (obligation/volition, distress induction/distress reduction, experiencing distress/eustress, and overplaying/underplaying) and collective (exclusion/inclusion and hostility/harmony) dimensions. We explain how the ambivalences are triggered by game design paradoxes, namely constant change versus status quo, shallow gameplay loop/monetization versus sustained player satisfaction, and catering to hardcore gamers versus casual gamers. We present a framework that explains the interrelatedness of the game design paradoxes and their role in triggering the digital gaming ambivalences. We provide insights for designing games and gamified information technologies to balance user well-being and benefits, emphasizing the importance of considering the paradoxical aspects of game design.
Keywords: digital games; game design; ambivalence; paradoxes; players (non-music); experiences (knowledge)
Free keywords: ambivalence; paradox; digital game; game design
Contributing organizations
Ministry reporting: Yes
Preliminary JUFO rating: 1