A4 Article in conference proceedings
Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness (2015)


Hamari, J., & Nousiainen, T. (2015). Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness. In T. X. Bui, & R. H. Sprague (Eds.), Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015) (pp. 682-691). IEEE. doi:10.1109/HICSS.2015.88


JYU authors or editors


Publication details

All authors or editors: Hamari, Juho; Nousiainen, Tuula

Parent publication: Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015)

Parent publication editors: Bui, Tung X.; Sprague, Ralph H.

ISBN: 978-1-4799-7367-5

ISSN: 1530-1605

Publication year: 2015

Pages range: 682-691

Number of pages in the book: 5488

Publisher: IEEE

Publication country: United States

Publication language: English

DOI: https://doi.org/10.1109/HICSS.2015.88

Open Access: Publication channel is not openly available

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/47447

Additional information: The 48th Annual Hawaii International Conference on System Sciences, 5-8 January 2015, Kauai, Hawaii.


Keywords: adoption; educational technology; gamification; serious games

Free keywords: e-learning; game-based learning; technology acceptance


Contributing organizations

JYU units:
Other organizations:


Ministry reporting: Yes

Reporting Year: 2015

JUFO rating: 1


Last updated on 2020-16-10 at 22:45