A4 Article in conference proceedings
Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness (2015)


Hamari, J., & Nousiainen, T. (2015). Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness. In T. X. Bui, & R. H. Sprague (Eds.), Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015) (pp. 682-691). IEEE. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.1109/HICSS.2015.88


JYU authors or editors


Publication details

All authors or editorsHamari, Juho; Nousiainen, Tuula

Parent publicationProceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015)

Parent publication editorsBui, Tung X.; Sprague, Ralph H.

ISBN978-1-4799-7367-5

Journal or seriesProceedings of the Annual Hawaii International Conference on System Sciences

ISSN1530-1605

eISSN2572-6862

Publication year2015

Pages range682-691

Number of pages in the book5488

PublisherIEEE

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1109/HICSS.2015.88

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/47447

Additional informationThe 48th Annual Hawaii International Conference on System Sciences, 5-8 January 2015, Kauai, Hawaii.


Keywordsadoptioneducational technologygamificationserious games

Free keywordse-learning; game-based learning; technology acceptance


Contributing organizations

JYU units:
Other organizations:


Ministry reportingYes

VIRTA submission year2015

JUFO rating1


Last updated on 2024-11-10 at 14:45