A4 Article in conference proceedings
Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness (2015)
Hamari, J., & Nousiainen, T. (2015). Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness. In T. X. Bui, & R. H. Sprague (Eds.), Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015) (pp. 682-691). IEEE. Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.1109/HICSS.2015.88
JYU authors or editors
Publication details
All authors or editors: Hamari, Juho; Nousiainen, Tuula
Parent publication: Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015)
Parent publication editors: Bui, Tung X.; Sprague, Ralph H.
ISBN: 978-1-4799-7367-5
Journal or series: Proceedings of the Annual Hawaii International Conference on System Sciences
ISSN: 1530-1605
eISSN: 2572-6862
Publication year: 2015
Pages range: 682-691
Number of pages in the book: 5488
Publisher: IEEE
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1109/HICSS.2015.88
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/47447
Additional information: The 48th Annual Hawaii International Conference on System Sciences, 5-8 January 2015, Kauai, Hawaii.
Keywords: adoption; educational technology; gamification; serious games
Free keywords: e-learning; game-based learning; technology acceptance
Contributing organizations
Ministry reporting: Yes
VIRTA submission year: 2015
JUFO rating: 1