A4 Article in conference proceedings
Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers (2015)
Frank, L., Salo, M., & Toivakka, A. (2015). Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers. In R. Bons, J. Versendaal, A. Pucihar, & M. K. Borstnar (Eds.), Proceedings of the 28th Bled eConference : #e WellBeing (pp. 503-519). Moderna organizacija. https://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf
JYU authors or editors
Publication details
All authors or editors: Frank, Lauri; Salo, Markus; Toivakka, Anssi
Parent publication: Proceedings of the 28th Bled eConference : #e WellBeing
Parent publication editors: Bons, Roger; Versendaal, Johan; Pucihar, Andreja; Borstnar, Mirjana Kljajic
Conference:
- Bled eConference
ISBN: 978-961-232-281-6
Publication year: 2015
Pages range: 503-519
Publisher: Moderna organizacija
Place of Publication: Kranj
Publication country: Slovenia
Publication language: English
Persistent website address: https://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf
Publication open access: Other way freely accessible online
Publication channel open access:
Additional information: The 28th Bled eConference : #e WellBeing, June 7-10, 2015, Bled, Slovenia.
Free keywords: typology; gamer; game items; purchasing behavior; motivation
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2015
JUFO rating: 1