A4 Article in conference proceedings
Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers (2015)


Frank, L., Salo, M., & Toivakka, A. (2015). Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers. In R. Bons, J. Versendaal, A. Pucihar, & M. K. Borstnar (Eds.), Proceedings of the 28th Bled eConference : #e WellBeing (pp. 503-519). Kranj: Moderna organizacija. https://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf


JYU authors or editors


Publication details

All authors or editors: Frank, Lauri; Salo, Markus; Toivakka, Anssi

Parent publication: Proceedings of the 28th Bled eConference : #e WellBeing

Parent publication editors: Bons, Roger; Versendaal, Johan; Pucihar, Andreja; Borstnar, Mirjana Kljajic

Conference:

  • Bled eConference

ISBN: 978-961-232-281-6

Publication year: 2015

Pages range: 503-519

Publisher: Moderna organizacija

Place of Publication: Kranj

Publication country: Slovenia

Publication language: English

Persistent website address: https://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf

Open Access: Other way freely accessible online

Additional information: The 28th Bled eConference : #e WellBeing, June 7-10, 2015, Bled, Slovenia.


Free keywords: typology; gamer; game items; purchasing behavior; motivation


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2015

JUFO rating: 1


Last updated on 2020-17-10 at 18:06