A4 Article in conference proceedings
Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers (2015)


Frank, L., Salo, M., & Toivakka, A. (2015). Why Buy Virtual Helmets and Weapons? Introducing a Typlogy of Gamers. In R. Bons, J. Versendaal, A. Pucihar, & M. K. Borstnar (Eds.), Proceedings of the 28th Bled eConference : #e WellBeing (pp. 503-519). Moderna organizacija. https://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf


JYU authors or editors


Publication details

All authors or editorsFrank, Lauri; Salo, Markus; Toivakka, Anssi

Parent publicationProceedings of the 28th Bled eConference : #e WellBeing

Parent publication editorsBons, Roger; Versendaal, Johan; Pucihar, Andreja; Borstnar, Mirjana Kljajic

Conference:

  • Bled eConference

ISBN978-961-232-281-6

Publication year2015

Pages range503-519

PublisherModerna organizacija

Place of PublicationKranj

Publication countrySlovenia

Publication languageEnglish

Persistent website addresshttps://domino.fov.uni-mb.si/proceedings.nsf/Proceedings/1165F4D4849AE7E4C1257E5B004D502C/$File/1_Frank.pdf

Publication open accessOther way freely accessible online

Publication channel open access

Additional informationThe 28th Bled eConference : #e WellBeing, June 7-10, 2015, Bled, Slovenia.


Free keywordstypology; gamer; game items; purchasing behavior; motivation


Contributing organizations


Ministry reportingYes

Reporting Year2015

JUFO rating1


Last updated on 2023-03-08 at 18:19