A4 Article in conference proceedings
How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size (2016)


Kari, T., Frank, L., Makkonen, M., & Moilanen, P. (2016). How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size. In MCIS 2016 : 10th Mediterranean Conference on Information Systems (Article 21). University of Nicosia. http://aisel.aisnet.org/cgi/viewcontent.cgi?article=1021&context=mcis2016


JYU authors or editors


Publication details

All authors or editorsKari, Tuomas; Frank, Lauri; Makkonen, Markus; Moilanen, Panu

Parent publicationMCIS 2016 : 10th Mediterranean Conference on Information Systems

Conference:

  • Mediterranean conference on information systems

ISBN978-9963-711-42-0

Publication year2016

Article number21

PublisherUniversity of Nicosia

Publication countryCyprus

Publication languageEnglish

Persistent website addresshttp://aisel.aisnet.org/cgi/viewcontent.cgi?article=1021&context=mcis2016

Publication open accessNot open

Publication channel open access

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/51483

Additional informationMCIS 2016 : 10th Mediterranean Conference on Information Systems, Paphos, Cyrus, September 4-6, 2016.


Keywordsgamification

Free keywordshealth technology; wellness technology; companies; interview


Contributing organizations


Ministry reportingYes

Reporting Year2016

JUFO rating1


Last updated on 2023-27-02 at 11:36