A4 Article in conference proceedings
How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size (2016)
Kari, T., Frank, L., Makkonen, M., & Moilanen, P. (2016). How Is Gamification Perceived in Health and Wellness Technology Companies : Views from Four Companies of Different Size. In MCIS 2016 : 10th Mediterranean Conference on Information Systems (Article 21). University of Nicosia. http://aisel.aisnet.org/cgi/viewcontent.cgi?article=1021&context=mcis2016
JYU authors or editors
Publication details
All authors or editors: Kari, Tuomas; Frank, Lauri; Makkonen, Markus; Moilanen, Panu
Parent publication: MCIS 2016 : 10th Mediterranean Conference on Information Systems
Conference:
- Mediterranean conference on information systems
ISBN: 978-9963-711-42-0
Publication year: 2016
Article number: 21
Publisher: University of Nicosia
Publication country: Cyprus
Publication language: English
Persistent website address: http://aisel.aisnet.org/cgi/viewcontent.cgi?article=1021&context=mcis2016
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/51483
Additional information: MCIS 2016 : 10th Mediterranean Conference on Information Systems, Paphos, Cyrus, September 4-6, 2016.
Keywords: gamification
Free keywords: health technology; wellness technology; companies; interview
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2016
JUFO rating: 1