A4 Article in conference proceedings
Blending in Hybrid Games : Understanding Hybrid Games Through Experience (2016)


Arjoranta, J., Kankainen, V., & Nummenmaa, T. (2016). Blending in Hybrid Games : Understanding Hybrid Games Through Experience. In ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (Article 26). ACM. https://doi.org/10.1145/3001773.3001798


JYU authors or editors


Publication details

All authors or editors: Arjoranta, Jonne; Kankainen, Ville; Nummenmaa, Timo

Parent publication: ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology

ISBN: 978-1-4503-4773-0

Publication year: 2016

Article number: 26

Publisher: ACM

Publication country: United States

Publication language: English

DOI: https://doi.org/10.1145/3001773.3001798

Publication open access: Not open

Publication channel open access:

Additional information: ACE 2016 : the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan — November 09 - 12, 2016


Keywords: computer games; game design; games; pervasive games

Free keywords: augmented reality games; conceptual blending; conceptual metaphor; hybridity; hybrid games; mixed reality games


Contributing organizations

Other organizations:


Ministry reporting: Yes

Reporting Year: 2016

JUFO rating: 1


Last updated on 2021-10-06 at 13:45