A4 Article in conference proceedings
Blending in Hybrid Games : Understanding Hybrid Games Through Experience (2016)
Arjoranta, J., Kankainen, V., & Nummenmaa, T. (2016). Blending in Hybrid Games : Understanding Hybrid Games Through Experience. In ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (Article 26). ACM. https://doi.org/10.1145/3001773.3001798
JYU authors or editors
Publication details
All authors or editors: Arjoranta, Jonne; Kankainen, Ville; Nummenmaa, Timo
Parent publication: ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
ISBN: 978-1-4503-4773-0
Publication year: 2016
Article number: 26
Publisher: ACM
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1145/3001773.3001798
Publication open access: Not open
Publication channel open access:
Additional information: ACE 2016 : the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan — November 09 - 12, 2016
Keywords: computer games; game design; games; pervasive games
Free keywords: augmented reality games; conceptual blending; conceptual metaphor; hybridity; hybrid games; mixed reality games
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2016
JUFO rating: 1