A4 Article in conference proceedings
Blending in Hybrid Games : Understanding Hybrid Games Through Experience (2016)


Arjoranta, J., Kankainen, V., & Nummenmaa, T. (2016). Blending in Hybrid Games : Understanding Hybrid Games Through Experience. In ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (Article 26). ACM. https://doi.org/10.1145/3001773.3001798


JYU authors or editors


Publication details

All authors or editorsArjoranta, Jonne; Kankainen, Ville; Nummenmaa, Timo

Parent publicationACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology

ISBN978-1-4503-4773-0

Publication year2016

Article number26

PublisherACM

Publication countryUnited States

Publication languageEnglish

DOIhttps://doi.org/10.1145/3001773.3001798

Publication open accessNot open

Publication channel open access

Additional informationACE 2016 : the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan — November 09 - 12, 2016


Keywordscomputer gamesgame designgamespervasive games

Free keywordsaugmented reality games; conceptual blending; conceptual metaphor; hybridity; hybrid games; mixed reality games


Contributing organizations

Other organizations:


Ministry reportingYes

Reporting Year2016

JUFO rating1


Last updated on 2023-13-12 at 16:22