A4 Article in conference proceedings
Behavior change types with Pokémon GO (2017)
Kari, T., Arjoranta, J., & Salo, M. (2017). Behavior change types with Pokémon GO. In FDG '17: Proceedings of the International Conference on the Foundations of Digital Games (Article 33). ACM. https://doi.org/10.1145/3102071.3102074
JYU authors or editors
Publication details
All authors or editors: Kari, Tuomas; Arjoranta, Jonne; Salo, Markus
Parent publication: FDG '17: Proceedings of the International Conference on the Foundations of Digital Games
ISBN: 978-1-4503-5319-9
Publication year: 2017
Article number: 33
Publisher: ACM
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1145/3102071.3102074
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/55257
Keywords: digital games
Free keywords: Pokémon GO; digital gaming; critical incident technique; behavior change; augmented reality games; location-based games; exergames; behavior change support system; procedural rhetoric
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2017
JUFO rating: 1