A4 Article in conference proceedings
Behavior change types with Pokémon GO (2017)


Kari, T., Arjoranta, J., & Salo, M. (2017). Behavior change types with Pokémon GO. In FDG '17: Proceedings of the International Conference on the Foundations of Digital Games (Article 33). ACM. https://doi.org/10.1145/3102071.3102074


JYU authors or editors


Publication details

All authors or editors: Kari, Tuomas; Arjoranta, Jonne; Salo, Markus

Parent publication: FDG '17: Proceedings of the International Conference on the Foundations of Digital Games

ISBN: 978-1-4503-5319-9

Publication year: 2017

Article number: 33

Publisher: ACM

Publication country: United States

Publication language: English

DOI: https://doi.org/10.1145/3102071.3102074

Publication open access: Not open

Publication channel open access:

Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/55257


Keywords: digital games

Free keywords: Pokémon GO; digital gaming; critical incident technique; behavior change; augmented reality games; location-based games; exergames; behavior change support system; procedural rhetoric


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2017

JUFO rating: 1


Last updated on 2021-09-06 at 01:45