A1 Journal article (refereed)
游戏化学习促进学生个性化发展的 实证研究 * : 以GraphoGame拼音游戏为例 [=An Empirical Study on the Effect of Game Learning on the Development of Students' Personalization : Taking GraphoGame Pinyin Game as an Example] (2017)


Yixun, L., Hong, L., Qi, D., Xiaotian, S., Richardson, U., & Tingen, H. L. (2017). 游戏化学习促进学生个性化发展的 实证研究 * : 以GraphoGame拼音游戏为例 [=An Empirical Study on the Effect of Game Learning on the Development of Students' Personalization : Taking GraphoGame Pinyin Game as an Example]. 中国电化教育 总第364期 [=China Educational Technology], 2017 (5), 95-100. http://mall.cnki.net/magazine/Article/ZDJY201705015.htm


JYU authors or editors


Publication details

All authors or editors: Yixun, Li; Hong, Li; Qi, Dexiu; Xiaotian, Sheng; Richardson, Ulla; Tingen, Haiqi Lai

Journal or series: 中国电化教育 总第364期 [=China Educational Technology]

ISSN: 1006-9860

Publication year: 2017

Volume: 2017

Issue number: 5

Pages range: 95-100

Publisher: China Academic Journal Electronic Publishing House

Publication country: China

Publication language: Chinese

Persistent website address: http://mall.cnki.net/magazine/Article/ZDJY201705015.htm

Open Access: Publication channel is not openly available


Keywords: computer games; learning; development of personality; games

Free keywords: personalization; GraphoGame


Contributing organizations

Other organizations:


Ministry reporting: Yes

Reporting Year: 2017

JUFO rating: 0


Last updated on 2020-17-10 at 23:26