A1 Journal article (refereed)
Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game (2018)
Arjoranta, J., & Siitonen, M. (2018). Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game. Game Studies: the international journal of computer game research, 18(2). http://gamestudies.org/1802/articles/arjoranta_siitonen
JYU authors or editors
Publication details
All authors or editors: Arjoranta, Jonne; Siitonen, Marko
Journal or series: Game Studies: the international journal of computer game research
eISSN: 1604-7982
Publication year: 2018
Volume: 18
Issue number: 2
Publisher: IT Universitetet i Koebenhavn
Publication country: Denmark
Publication language: English
Persistent website address: http://gamestudies.org/1802/articles/arjoranta_siitonen
Publication open access: Openly available
Publication channel open access: Open Access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/59973
Keywords: online games; multiplayer games; interaction; social interaction; emotions; network communication; game culture
Free keywords: emotes; griefing; Hearthstone; player interaction; player community
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2018
JUFO rating: 2