A1 Journal article (refereed)
Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game (2018)


Arjoranta, J., & Siitonen, M. (2018). Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game. Game Studies: the international journal of computer game research, 18(2). http://gamestudies.org/1802/articles/arjoranta_siitonen


JYU authors or editors


Publication details

All authors or editorsArjoranta, Jonne; Siitonen, Marko

Journal or seriesGame Studies: the international journal of computer game research

eISSN1604-7982

Publication year2018

Volume18

Issue number2

PublisherIT Universitetet i Koebenhavn

Publication countryDenmark

Publication languageEnglish

Persistent website addresshttp://gamestudies.org/1802/articles/arjoranta_siitonen

Publication open accessOpenly available

Publication channel open accessOpen Access channel

Publication is parallel published (JYX)https://jyx.jyu.fi/handle/123456789/59973


Keywordsonline gamesmultiplayer gamesinteractionsocial interactionemotionsnetwork communicationgame culture

Free keywordsemotes; griefing; Hearthstone; player interaction; player community


Contributing organizations


Ministry reportingYes

Reporting Year2018

JUFO rating2


Last updated on 2023-27-02 at 09:49