A1 Journal article (refereed)
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students (2020)
Männikkö, N., Ruotsalainen, H., Tolvanen, A., & Kääriäinen, M. (2020). Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students. International Journal of Mental Health and Addiction, 18(4), 993-1007. https://doi.org/10.1007/s11469-019-00100-6
JYU authors or editors
Publication details
All authors or editors: Männikkö, Niko; Ruotsalainen, Heidi; Tolvanen, Asko; Kääriäinen, Maria
Journal or series: International Journal of Mental Health and Addiction
ISSN: 1557-1874
eISSN: 1557-1882
Publication year: 2020
Volume: 18
Issue number: 4
Pages range: 993-1007
Publisher: Springer New York LLC
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1007/s11469-019-00100-6
Publication open access: Openly available
Publication channel open access: Partially open access channel
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/71629
Abstract
The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eightyfour percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students.
Keywords: video games; vocational school students; health; health behaviour
Free keywords: gaming disorder
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2020
JUFO rating: 1