A4 Article in conference proceedings
"I never gave up" : engagement with playable characters and esports players of Overwatch (2019)
Välisalo, T., & Ruotsalainen, M. (2019). "I never gave up" : engagement with playable characters and esports players of Overwatch. In FDG '19 : Proceedings of the International Conference on the Foundations of Digital Games (Article 40). ACM. https://doi.org/10.1145/3337722.3337769
JYU authors or editors
Publication details
All authors or editors: Välisalo, Tanja; Ruotsalainen, Maria
Parent publication: FDG '19 : Proceedings of the International Conference on the Foundations of Digital Games
Place and date of conference: San Luis Obispo, California, USA, 26.-30.8.2019
ISBN: 978-1-4503-7217-6
Publication year: 2019
Article number: 40
Publisher: ACM
Publication country: United States
Publication language: English
DOI: https://doi.org/10.1145/3337722.3337769
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/67440
Abstract
The findings show that personality is deemed important for engagement with both, game characters and esports players. In addition, gender and sexual orientation emerged as important factors. By contrast, nationality was deemed important for engagement with esports players, but not with player characters. Further research should concentrate on the connections between esports and identity politics, as well as player characters and identity construction.
Keywords: game characters; game research; electronic sports; fandom; supporters; game culture; digital games; reception (comprehension); audience reception research
Free keywords: game characters; esports; esports players; fans; Overwatch
Contributing organizations
Related projects
- Centre of Excellence in Game Culture Studies
- Koskimaa, Raine
- Academy of Finland
Ministry reporting: Yes
Reporting Year: 2019
JUFO rating: 1