A4 Article in conference proceedings
Augmented Reality Applications : The Impact of Usability and Emotional Perceptions on Tourists’ App Experiences (2020)
Stangl, B., Ukpabi, D.C., & Park, S. (2020). Augmented Reality Applications : The Impact of Usability and Emotional Perceptions on Tourists’ App Experiences. In J. Neidhardt, & W. Wörndl (Eds.), Information and Communication Technologies in Tourism 2020 : Proceedings of the International Conference in Surrey, United Kingdom, January 08-10, 2020 (Article 181-191). Springer. https://doi.org/10.1007/978-3-030-36737-4_15
JYU authors or editors
Publication details
All authors or editors: Stangl, B.; Ukpabi, D.C.; Park, S.
Parent publication: Information and Communication Technologies in Tourism 2020 : Proceedings of the International Conference in Surrey, United Kingdom, January 08-10, 2020
Parent publication editors: Neidhardt, Julia; Wörndl, Wolfgang
Conference:
- Information and Communication Technologies in Tourism
Place and date of conference: Surrey, United Kingdom, 8.-10.1.2020
ISBN: 978-3-030-36736-7
eISBN: 978-3-030-36737-4
Publication year: 2020
Article number: 181-191
Number of pages in the book: 322
Publisher: Springer
Place of Publication: Cham
Publication country: Switzerland
Publication language: English
DOI: https://doi.org/10.1007/978-3-030-36737-4_15
Publication open access: Not open
Publication channel open access:
Publication is parallel published (JYX): https://jyx.jyu.fi/handle/123456789/67325
Abstract
There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) application usage. However, up until now there is no sound understanding about how the emotional perception of AR application users impact on different types of experience. This paper aspires to contribute to this gap by analysing the link between usability, emotional perception (i.e. entertainment, playfulness and enjoyment), two types of experience viz. action- and emotional experience and users’ intention to use the app in a travel context. 796 questionnaires show that emotional experience is driven by entertainment while action experience is mainly triggered by playfulness. However, only emotional experience impacts on users’ intention to use the AR app. Action experience has no significant effect. Findings will be discussed in the light of previous literature and managerial implications will be provided.
Keywords: augmented reality; applications (computer programmes); user experience; usability; emotions
Free keywords: augmented reality; experience design; usability; emotional perception; mobile applications
Contributing organizations
Ministry reporting: Yes
Reporting Year: 2020
JUFO rating: 2