A4 Article in conference proceedings
Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning (2019)


Mystakidis, Stylianos; Cachafeiro, Enrique; Hatzilygeroudis, Ioannis (2019). Enter the Serious E-scape Room : A Cost-Effective Serious Game Model for Deep and Meaningful E-learning. In IISA 2019 : Proceedings of the 10th International Conference on Information, Intelligence, Systems and Applications. IEEE. DOI: 10.1109/IISA.2019.8900673


JYU authors or editors


Publication details

All authors or editors: Mystakidis, Stylianos; Cachafeiro, Enrique; Hatzilygeroudis, Ioannis

Parent publication: IISA 2019 : Proceedings of the 10th International Conference on Information, Intelligence, Systems and Applications

Conference:

  • International Conference on Information, Intelligence, Systems and Applications

Place and date of conference: Patras, Greece, 15.-17.7.2019

ISBN: 978-1-72814-959-2

Publication year: 2019

Publisher: IEEE

Publication country: United States

Publication language: English

DOI: https://doi.org/10.1109/IISA.2019.8900673

Open Access: Publication channel is not openly available


Abstract

Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts.


Keywords: serious games; educational games; virtual reality; escape rooms

Free keywords: escape room; virtual reality; serious games; deep and meaningful learning; biology


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2019

JUFO rating: 0


Last updated on 2020-09-07 at 11:47