G5 Doctoral dissertation (article)
Motivation enhanced deep and meaningful learning with social virtual reality (2019)


Mystakidis, Stylianos (2019). Motivation enhanced deep and meaningful learning with social virtual reality. JYU dissertations, 171. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:ISBN:978-951-39-7977-5


JYU authors or editors


Publication details

All authors or editors: Mystakidis, Stylianos

eISBN: 978-951-39-7977-5

Journal or series: JYU dissertations

eISSN: 2489-9003

Publication year: 2019

Number in series: 171

Number of pages in the book: 1 verkkoaineisto (93 sivua, 38 sivua useina numerointijaksoina, 34 numeroimatonta sivua)

Publisher: University of Jyväskylä

Place of Publication: Jyväskylä

Publication country: Finland

Publication language: English

Persistent website address: http://urn.fi/URN:ISBN:978-951-39-7977-5

Open Access: Publication published in an open access channel


Abstract

Current online teaching and learning practices in distance education face limitations in terms of quality and effectiveness. The theories of deep and meaningful learning have the potential to address these challenges by placing emphasis on the cognitive, social and affective aspect of learning by engaging the person holistically. New e-learning models and frameworks are needed to develop and sustain learners’ high levels of motivation, engagement and satisfaction. This dissertation’s focus is on the motivation enhancement methods for deep and meaningful learning in distant education. The overall goal is to find out the effect of motivation-enhancement approaches using social virtual reality environments in e-learning and open education. Game-based approaches for enhancing intrinsic motivation include playful design, gamification and serious games. Previous empirical research in attendance-based, blended learning and online settings has shown promising results. However, there is a need for researching the effect of motivation enhancement methods in e-learning regarding the quality of learning. Can we improve learning quality and help learners achieve deep meaningful learning when instructional design and teaching focuses on intrinsic motivation? To understand the effect of motivation enhancement, eight articles were authored using research designs based on qualitative and quantitative methods. The dissertation proposes four tentative frameworks towards deep and meaningful e-learning utilizing game-based motivation enhancement methods; OpenQuest, Serious E-scape Room, the Blended Model for Deep & Meaningful E-learning in Social Virtual Reality Environments and the Patras Blended Strategy Model. The results from this study can accelerate the improvement of e-learning quality to address pressing societal and economic educational needs that affect the future of higher education and life-long learning. Facilitating deep and meaningful learning in online education to provide high-quality, flexible, personalized and transformative learning for large audiences could open new educational frontiers towards new milestones of economic growth, social progress and wellbeing.


Keywords: online learning; online study; distance teaching; distance studies; meaningfulness; motivation (mental objects); study motivation; social learning; virtual reality; gamification; MOOCs

Free keywords: e-learning; distance education; deep and meaningful learning; social virtual reality; game-based learning; open education; MOOCs


Contributing organizations


Ministry reporting: Yes

Reporting Year: 2019


Last updated on 2020-09-07 at 11:52