A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
Identification of Reading Difficulties by a Digital Game-Based Assessment Technology (2020)
Hautala, J., Heikkilä, R., Nieminen, L., Rantanen, V., Latvala, J.-M., & Richardson, U. (2020). Identification of Reading Difficulties by a Digital Game-Based Assessment Technology. Journal of Educational Computing Research, 58(5), 1003-1028. https://doi.org/10.1177/0735633120905309
JYU-tekijät tai -toimittajat
Julkaisun tiedot
Julkaisun kaikki tekijät tai toimittajat: Hautala, Jarkko; Heikkilä, Riikka; Nieminen, Lea; Rantanen, Vesa; Latvala, Juha-Matti; Richardson, Ulla
Lehti tai sarja: Journal of Educational Computing Research
ISSN: 0735-6331
eISSN: 1541-4140
Julkaisuvuosi: 2020
Volyymi: 58
Lehden numero: 5
Artikkelin sivunumerot: 1003-1028
Kustantaja: Sage Publications
Julkaisumaa: Yhdysvallat (USA)
Julkaisun kieli: englanti
DOI: https://doi.org/10.1177/0735633120905309
Julkaisun avoin saatavuus: Avoimesti saatavilla
Julkaisukanavan avoin saatavuus: Osittain avoin julkaisukanava
Julkaisu on rinnakkaistallennettu (JYX): https://jyx.jyu.fi/handle/123456789/71130
Tiivistelmä
Computerized game-based assessment (GBA) system for screening reading difficulties may provide substantial time and cost benefits over traditional paper-and-pencil assessment while providing means also to individually adapt learning content in educational games. To study the reliability and validity of a GBA system to identify struggling readers performing below a standard deviation from mean in paper-and-pencil test either in raw scores and grade-normative scores, a large-scale study with first to fourth grade students (N = 723) was conducted, where GBA was administrated as a group test by tablet devices. Overall, the results indicated that the GBA can be successfully used to identify students with reading difficulties with acceptable reliability. Although the reliability of the results were at a very good level overall, the identification was even better in the reading fluency than in reading accuracy and in terms of raw scores than in grade-normative scores. These findings are the first to demonstrate the promise of GBA in assessing reading skills reliably and in a cost-efficient manner in classrooms. Furthermore, the developed GBA is directly applicable to an educational game for successfully supporting reading development of learners with varying levels of reading skill.
YSO-asiasanat: lukihäiriöt; arviointimenetelmät; oppimispelit
Vapaat asiasanat: reading assessment; game-based assessment; computer-based assessment; reading difficulties; educational game; paper-and-pencil testing
Liittyvät organisaatiot
Hankkeet, joissa julkaisu on tehty
- Teknologia-avusteinen ympäristö kaikkien lukemaan oppijoiden tukena
- Richardson, Ulla
- Suomen Akatemia
OKM-raportointi: Kyllä
Raportointivuosi: 2020
JUFO-taso: 1